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* Inventory doesn't use cPacketsmadmaxoft@gmail.com2012-08-241-12/+3
* Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com2012-08-241-1/+10
* Another handful of packets rewritten.madmaxoft@gmail.com2012-08-191-4/+3
* Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com2012-08-181-1/+1
* Shift-click completed in survival inventory windowmadmaxoft@gmail.com2012-08-141-1/+1
* Added partial shift+click handling to the survival inventorymadmaxoft@gmail.com2012-08-111-6/+98
* A bit of cleanup and documentation around the UI window handlingmadmaxoft@gmail.com2012-08-061-4/+3
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-360/+360
* Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.madmaxoft@gmail.com2012-06-121-10/+75
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-2/+7
* CreativeInventory Updatelapayo94@gmail.com2012-01-011-0/+10
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-158/+74
* Fixes:lapayo94@gmail.com2011-12-221-3/+3
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-1/+1
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-11/+11
* MCServer c++ source filesfaketruth2011-10-031-0/+364