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* Refactored windows.madmaxoft@gmail.com2012-09-201-23/+17
* Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com2012-08-291-2/+0
* Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com2012-08-241-1/+2
* Another handful of packets rewritten.madmaxoft@gmail.com2012-08-191-3/+3
* Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com2012-08-181-1/+1
* Added partial shift+click handling to the survival inventorymadmaxoft@gmail.com2012-08-111-0/+7
* Removed a useless include file.madmaxoft@gmail.com2012-08-111-1/+4
* Prepared WindowOwner class hierarchy for minecart with chest.madmaxoft@gmail.com2012-08-071-0/+3
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-82/+82
* Basic cWindow thread-safetymadmaxoft@gmail.com2012-03-191-1/+10
* CreativeInventory Updatelapayo94@gmail.com2012-01-011-0/+2
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-6/+5
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-2/+7
* Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com2011-10-261-1/+0
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-261-1/+2
* MCServer c++ source filesfaketruth2011-10-031-0/+67