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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cRedstone.h
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*
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
2012-09-24
1
-122
/
+0
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-122
/
+122
*
Fixed redstone repeater bug where it could not get the direction when it has delay bits set
faketruth
2012-03-06
1
-3
/
+3
*
Yay redstone repeaters!
faketruth
2012-03-06
1
-0
/
+87
*
Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
faketruth
2012-02-22
1
-20
/
+21
*
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
admin@omencraft.com
2011-11-09
1
-2
/
+3
*
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
admin@omencraft.com
2011-11-07
1
-2
/
+2
*
Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.
admin@omencraft.com
2011-11-06
1
-1
/
+1
*
Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)
admin@omencraft.com
2011-11-06
1
-1
/
+3
*
celeaning up the mess I made of cRedstone.h. >.>
admin@omencraft.com
2011-11-04
1
-77
/
+0
*
Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
admin@omencraft.com
2011-11-04
1
-0
/
+108