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path: root/src/Entities/ArrowEntity.h (follow)
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* Slow down arrows in water (#5350)Persson-dev2021-12-191-0/+2
* Fix arrows preventing block placemention2322020-08-091-0/+3
* Improve entity position updates (#4701)Tiger Wang2020-05-041-6/+0
* Unify entity spawn packet sendingTiger Wang2020-05-011-1/+0
* More arrow patchesTiger Wang2020-04-191-0/+1
* Using Super.Mattes D2020-04-161-1/+1
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-2/+8
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-1/+0
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-2/+2
* Bulk clearing of whitespaceLogicParrot2016-02-051-23/+23
* Converted ArrowEntityTiers to std::chronoTycho2015-01-161-2/+2
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
* Exported individual projectile classes to Lua API.Mattes D2014-10-211-20/+25
* Functions in cPluginManager get references instead of pointers.Mattes D2014-10-151-1/+1
* FixesJaume Aloy2014-08-191-3/+0
* Added more enchantments and some fixesJaume Aloy2014-08-191-0/+1
* Added some EnchantmentsJaume Aloy2014-08-191-2/+5
* Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
* Normalized comments.madmaxoft2014-07-171-1/+1
* Eps comparisonTiger Wang2014-07-041-1/+1
* SuggestionsTiger Wang2014-07-021-0/+6
* Fixed projectile source filenames, indentationsarchshift2014-04-281-0/+96