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2021-04-12Unify multiprotocol entity animationsTiger Wang1-1/+1
2021-04-12Update entity sizesTiger Wang1-1/+1
2020-04-16Using Super.Mattes D1-2/+2
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-2/+2
2016-09-03Entities now bail out of ticks if destroyed (#3363)LogicParrot1-0/+5
2016-02-05Bulk clearing of whitespaceLogicParrot1-5/+5
2015-03-31Modified physics for more vanilla-like behaviorDevToaster1-0/+2
2015-01-18Fixed type-conversion warnings.Mattes D1-2/+2
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-4/+4
2014-10-21Exported individual projectile classes to Lua API.Mattes D1-5/+8
2014-04-28Fixed projectile source filenames, indentationsarchshift1-4/+4
2014-04-27Fixed ToLua errors, added newlinesarchshift1-1/+1
2014-04-27Moved cFireworkEntity out of ProjectileEntity.harchshift1-0/+73