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path: root/src/Mobs/AggressiveMonster.cpp (follow)
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* Removed unused functionTiger Wang2015-08-221-18/+0
* Merge branch 'master' into PreventNewWarningstycho2015-05-291-1/+2
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| * AI - Sane SkeletonSafwatHalaby2015-05-281-1/+2
* | Made -Weverything an error.tycho2015-05-241-4/+4
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* Fixed creeper not exploding when 1 block higher than playerSafwatHalaby2015-05-231-2/+4
* Pathfinder - approximated paths when original destination unreachableSafwatHalaby2015-05-171-1/+0
* A* Pathfinding and better monster AIwiseoldman952015-05-011-5/+2
* Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx2015-03-131-3/+2
* Converted Monster to std::chronoTycho2015-01-161-1/+1
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-3/+3
* BasicStyle: Added missing braces to control statements.Mattes D2014-12-051-0/+2
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-3/+3
* Added first test to show the object can be createdTycho2014-09-171-1/+1
* Basic style fixes.madmaxoft2014-07-171-1/+1
* Cave spider now poisons its victim, added IsPawn function to Entityarchshift2014-06-171-4/+6
* Redstone simulator now directly accesses cChunkTiger Wang2014-04-271-3/+2
* Further refactored, Reverted Minecart changearchshift2014-04-261-2/+2
* Moved huge conditional out of InStateChasing(), improving readabilityarchshift2014-04-261-1/+16
* Simplified Attack() tracingTiger Wang2014-02-121-1/+6
* Fixed #627Tiger Wang2014-02-111-2/+9
* Attack() is no longer always calledTiger Wang2014-01-251-1/+1
* Large reworking of mob code [SEE DESC]Tiger Wang2014-01-241-33/+32
* Moved source to srcAlexander Harkness2013-11-241-0/+97