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path: root/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h (follow)
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* Ignore dead entities and spectator players on pressure plates (#5294)Ethan Jones2021-09-151-2/+14
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* Redstone: inline -> staticTiger Wang2021-01-221-6/+6
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* Warnings improvementsTiger Wang2020-12-181-4/+5
| | | | | | | | | * Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality * Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already * Reduced GetStackValue verbosity + Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness + Give SettingsRepositoryInterface a move constructor to simplify main.cpp code - Remove do {} while (false) construction in redstone handler
* Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell102020-10-051-2/+2
| | | | | | | | | | | | | | | * Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-13/+13
| | | | * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-52/+49
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* Remove the redstone solid block handlerTiger Wang2020-08-081-17/+12
| | | | | | | - Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
* Ensure updating relatives calls the correct base caseTiger Wang2020-08-021-1/+1
| | | | * Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-70/+62
| | | | | | + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
* Buttons can now be triggered by arrows. (#4670)DrButcher2020-05-031-3/+3
| | | * Buttons can now be triggered by arrows.
* Using Super.Mattes D2020-04-161-2/+4
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* Pressure plate sounds and delay (#4643)DrButcher2020-04-141-7/+141
| | | | + Added sounds on depress and release + Added correct delay times
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
| | | | | | | Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
* cPressurePlateHandler: Fix uninitialised variables. (#4047)peterbell102017-09-251-2/+2
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* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-111-23/+11
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* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-4/+4
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* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-11/+23
| | | | This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-23/+11
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* Allocate redstone component handlers upfrontpeterbell102017-07-171-14/+10
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* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+111
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved