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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Sheep.h"
#include "../BlockID.h"
cSheep::cSheep(void) :
m_IsSheared(false),
m_WoolColor(E_META_WOOL_WHITE)
{
m_MobType = 91;
GetMonsterConfig("Sheep");
}
bool cSheep::IsA(const char * a_EntityType)
{
return ((strcmp(a_EntityType, "cSheep") == 0) || super::IsA(a_EntityType));
}
void cSheep::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
if (!m_IsSheared)
{
a_Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor));
}
}
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