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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Skeleton.h"
#include "../World.h"





cSkeleton::cSkeleton(void) :
	super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
{
	SetBurnsInDaylight(true);
}





void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
	AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
}