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// BannerEntity.cpp
// Implements the cBannerEntity class representing a banner block in the world
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BannerEntity.h"
#include "../World.h"
#include "../ClientHandle.h"
cBannerEntity::cBannerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, unsigned char a_BaseColor, AString a_CustomName):
Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
m_BaseColor(a_BaseColor),
m_CustomName(std::move(a_CustomName))
{
ASSERT((a_BlockType == E_BLOCK_WALL_BANNER) || (a_BlockType == E_BLOCK_STANDING_BANNER));
}
cItems cBannerEntity::ConvertToPickups() const
{
cItem Item(E_ITEM_BANNER, 1, static_cast<NIBBLETYPE>(GetBaseColor()));
Item.m_CustomName = m_CustomName;
return Item;
}
void cBannerEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = static_cast<const cBannerEntity &>(a_Src);
m_BaseColor = src.m_BaseColor;
m_CustomName = src.m_CustomName;
}
void cBannerEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendBlockChange(m_Pos, m_BlockType, m_BlockMeta);
a_Client.SendUpdateBlockEntity(*this);
}
bool cBannerEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
return false;
}
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