summaryrefslogtreecommitdiffstats
path: root/src/Blocks/BlockBed.cpp
blob: 6a5a9ec02689112c83a38f90c32990e3b57e4f46 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168

// BlockBed.cpp

#include "Globals.h"
#include "BlockBed.h"

#include "BroadcastInterface.h"
#include "../Entities/Player.h"
#include "../World.h"
#include "../BoundingBox.h"
#include "../Mobs/Monster.h"
#include "../BlockEntities/BedEntity.h"





void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	Vector3i ThisPos(a_BlockX, a_BlockY, a_BlockZ);
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(ThisPos);
	Vector3i Direction = MetaDataToDirection(OldMeta & 0x3);
	if (OldMeta & 0x8)
	{
		// Was pillow
		if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
		{
			// First replace the bed with air
			a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);

			// Then destroy the bed entity
			Vector3i PillowPos(ThisPos - Direction);
			a_ChunkInterface.SetBlock(PillowPos.x, PillowPos.y, PillowPos.z, E_BLOCK_AIR, 0);
		}
	}
	else
	{
		// Was foot end
		if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
		{
			// First replace the bed with air
			a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);

			// Then destroy the bed entity
			Vector3i FootPos(ThisPos + Direction);
			a_ChunkInterface.SetBlock(FootPos.x, FootPos.y, FootPos.z, E_BLOCK_AIR, 0);
		}
	}
}





bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
	if (a_WorldInterface.GetDimension() != dimOverworld)
	{
		a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
	}
	else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458)))  // Source: https://minecraft.gamepedia.com/Bed#Sleeping
	{
		a_Player.SendMessageFailure("You can only sleep at night");
	}
	else
	{
		NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(Coords);
		if ((Meta & 0x4) == 0x4)
		{
			a_Player.SendMessageFailure("This bed is occupied");
		}
		else
		{
			auto FindMobs = [](cEntity & a_Entity)
			{
				return (
					(a_Entity.GetEntityType() == cEntity::etMonster) &&
					(static_cast<cMonster&>(a_Entity).GetMobFamily() == cMonster::mfHostile)
				);
			};

			if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
			{
				a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
			}
			else
			{
				Vector3i PillowDirection(0, 0, 0);

				if ((Meta & 0x8) == 0x8)
				{
					// Is pillow
					a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, { a_BlockX, a_BlockY, a_BlockZ });
				}
				else
				{
					// Is foot end
					VERIFY((Meta & 0x4) != 0x4);  // Occupied flag should never be set, else our compilator (intended) is broken

					PillowDirection = MetaDataToDirection(Meta & 0x3);
					if (a_ChunkInterface.GetBlock(Coords + PillowDirection) == E_BLOCK_BED)  // Must always use pillow location for sleeping
					{
						a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, Vector3i{ a_BlockX, a_BlockY, a_BlockZ } + PillowDirection);
					}
				}

				a_Player.SetBedPos(Coords);
				SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true);
				a_Player.SetIsInBed(true);
				a_Player.SendMessageSuccess("Home position set successfully");

				auto TimeFastForwardTester = [](cPlayer & a_OtherPlayer)
				{
					if (!a_OtherPlayer.IsInBed())
					{
						return true;
					}
					return false;
				};

				if (a_WorldInterface.ForEachPlayer(TimeFastForwardTester))
				{
					a_WorldInterface.ForEachPlayer([&](cPlayer & a_OtherPlayer)
						{
							cBlockBedHandler::SetBedOccupationState(a_ChunkInterface, a_OtherPlayer.GetLastBedPos(), false);
							a_OtherPlayer.SetIsInBed(false);
							return false;
						}
					);
					a_WorldInterface.SetTimeOfDay(0);
					a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b);  // Clear the "occupied" bit of the bed's block
				}
			}
		}
	}
	return true;
}





void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
	a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), [&](cBedEntity & a_Bed)
		{
			a_Bed.SetColor(a_Player.GetEquippedItem().m_ItemDamage);
			return true;
		}
	);
}





void cBlockBedHandler::ConvertToPickups(cWorldInterface & a_WorldInterface, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	short Color = E_META_WOOL_RED;
	a_WorldInterface.DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, [&](cBedEntity & a_Bed)
		{
			Color = a_Bed.GetColor();
			return true;
		}
	);
	a_Pickups.Add(cItem(E_ITEM_BED, 1, Color));
}