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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownSnowballEntity.h"
#include "../World.h"
cThrownSnowballEntity::cThrownSnowballEntity(CreateEntityInfo a_Info, cEntity * a_Creator) :
super(a_Info, pkSnowball, a_Creator, 0.25, 0.25),
m_DestroyTimer(-1)
{
}
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
m_DestroyTimer = 2;
}
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
if (a_EntityHit.IsMob())
{
eMonsterType MobType = ((cMonster &) a_EntityHit).GetMobType();
if (MobType == mtBlaze)
{
TotalDamage = 3;
}
}
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
m_DestroyTimer = 5;
}
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