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// DungeonRoomsFinisher.h
// Declares the cDungeonRoomsFinisher class representing the finisher that generates dungeon rooms
#pragma once
#include "GridStructGen.h"
class cDungeonRoomsFinisher :
public cGridStructGen
{
typedef cGridStructGen super;
public:
/** Creates a new dungeon room finisher.
a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain.
a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. */
cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize);
protected:
/** The height gen that is used for limiting the rooms' Y coords */
cTerrainHeightGen & m_HeightGen;
/** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */
int m_MaxHalfSize;
/** Minimum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 2 (vanilla). */
int m_MinHalfSize;
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
} ;
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