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#pragma once
#include "PassiveAggressiveMonster.h"
class cIronGolem :
public cPassiveAggressiveMonster
{
typedef cPassiveAggressiveMonster super;
public:
cIronGolem(CreateMonsterInfo a_Info);
CLASS_PROTODEF(cIronGolem)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
// Iron golems do not drown nor float
virtual void HandleAir(void) override {}
virtual void SetSwimState(cChunk & a_Chunk) override {}
} ;
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