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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveAggressiveMonster.h"
#include "../Entities/Player.h"
cPassiveAggressiveMonster::cPassiveAggressiveMonster(CreateMonsterInfo a_Info, const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
super(a_Info, a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
{
m_EMPersonality = PASSIVE;
}
bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
if ((m_Target != NULL) && (m_Target->IsPlayer()))
{
if (!((cPlayer *)m_Target)->IsGameModeCreative())
{
m_EMState = CHASING;
}
}
return true;
}
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