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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorDoNothing.h"
class cSilverfish :
public cMonster
{
typedef cMonster super;
public:
cSilverfish(void) :
super(mtSilverfish, "entity.silverfish.hurt", "entity.silverfish.death", 0.3, 0.7)
{
m_BehaviorDoNothing.AttachToMonster(*this);
GetMonsterConfig("Silverfish");
}
CLASS_PROTODEF(cSilverfish)
private:
cBehaviorDoNothing m_BehaviorDoNothing;
} ;
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