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path: root/src/audio/AudioSamples.h
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#pragma once

#include "common.h"

enum eSfxSample : uint32
{
	SFX_CAR_HORN_JEEP = 0,
	SFX_CAR_HORN_BMW328,
	SFX_CAR_HORN_BUS,
	SFX_CAR_HORN_BUS2,
	SFX_CAR_HORN_56CHEV,
	SFX_CAR_HORN_PICKUP,
	SFX_CAR_HORN_PORSCHE,
	SFX_CAR_HORN_TRUCK,

	SFX_CAR_HELI_MAI, //8
	SFX_CAR_HELI_MAI2, //9
	SFX_CAR_HELI_REA, //10
	SFX_CAR_HELI_STA, //11
	SFX_CAR_HELI_ROT, //12
	SFX_CAR_HELI_FAR, //13
	SFX_CAR_HELI_ROL, //14

	SFX_OLD_CAR_DOOR_OPEN,
	SFX_OLD_CAR_DOOR_CLOSE,
	SFX_NEW_CAR_DOOR_OPEN,
	SFX_NEW_CAR_DOOR_CLOSE,
	SFX_TRUCK_DOOR_OPEN,
	SFX_TRUCK_DOOR_CLOSE,
	SFX_REVERSE_GEAR,
	SFX_REVERSE_GEAR_2,
	SFX_CAR_STARTER, //23
	SFX_ROAD_NOISE, //24
	SFX_SKID, //25
	SFX_GRAVEL_SKID, //26
	SFX_POLICE_SIREN_SLOW,
	SFX_SIREN_FAST, //28
	SFX_AMBULANCE_SIREN_SLOW,
	SFX_REVERSE_WARNING,
	SFX_ICE_CREAM_TUNE,
	SFX_AIR_BRAKES, //32
	SFX_TYRE_BUMP, //33
	SFX_TYRE_BURST_B, //34
	SFX_TYRE_BURST, //35
	SFX_TYRE_BURST_L, //36
	SFX_PALM_TREE_LO, //37
	SFX_BULLET_PASS_1, //38
	SFX_BULLET_PASS_2, //39
	SFX_SKATE_1, //40
	SFX_SKATE_2, //41
	SFX_FOOTSTEP_CONCRETE_1,
	SFX_FOOTSTEP_CONCRETE_2,
	SFX_FOOTSTEP_CONCRETE_3,
	SFX_FOOTSTEP_CONCRETE_4,
	SFX_FOOTSTEP_CONCRETE_5,
	SFX_EXPLOSION_1, //47
	SFX_EXPLOSION_2, //48
	SFX_EXPLOSION_3, //49
	SFX_COLT45_LEFT, //50
	SFX_COLT45_RIGHT, //51
	SFX_AK47_LEFT, //52
	SFX_AK47_RIGHT, //53
	SFX_UZI_LEFT, //54
	SFX_UZI_RIGHT, //55
	SFX_UZI_END_LEFT, //56
	SFX_SNIPER_LEFT, //57
	SFX_SNIPER_RIGHT, //58
	SFX_ROCKET_LEFT, //59
	SFX_ROCKET_RIGHT, //60
	SFX_ROCKET_FLY, //61
	SFX_FLAMETHROWER_LEFT, //62
	SFX_FLAMETHROWER_RIGHT, //63
	SFX_FLAMETHROWER_START_LEFT, //64
	SFX_FLAMETHROWER_START_RIGHT, //65
	SFX_SHOTGUN_LEFT, //66
	SFX_SHOTGUN_RIGH, //67
	SFX_M60_LEFT, //68
	SFX_M60_RIGHT, //69
	SFX_M60_TAIL_LEFT, //70
	SFX_TEC_LEFT, //71
	SFX_TEC_RIGHT, //72
	SFX_TEC_TAIL, //73
	SFX_RUGER_LEFT, //74
	SFX_RUGER_RIGHT, //75
	SFX_RUGER_TAIL, //76
	SFX_PISTOL_RELOAD, //77
	SFX_AK47_RELOAD, //78
	SFX_ROCKET_RELOAD, //79
	SFX_RIFLE_RELOAD, //80
	SFX_GOLF_CLUB_SWING, //81
	SFX_MINIGUN_FIRE_LEFT, //82
	SFX_MINIGUN_FIRE_RIGHT, //83
	SFX_MINIGUN_STOP, //84
	SFX_SPAS12_LEFT, //85
	SFX_SPAS12_RIGHT, //86
	SFX_SPAS12_TAIL_LEFT, //87
	SFX_PYTHON_LEFT, //88
	SFX_PYTHON_RIGHT, //89
	SFX_MP5_LEFT, //90
	SFX_MP5_RIGHT, //91
	SFX_COL_TARMAC_1, //92
	SFX_COL_TARMAC_2, //93
	SFX_COL_TARMAC_3, //94
	SFX_COL_TARMAC_4, //95
	SFX_COL_TARMAC_5, //96
	SFX_COL_GRASS_1,
	SFX_COL_GRAVEL_1,
	SFX_COL_MUD_1,
	SFX_COL_GARAGE_DOOR_1,
	SFX_COL_CAR_PANEL_1,
	SFX_COL_CAR_PANEL_2,
	SFX_COL_CAR_PANEL_3,
	SFX_COL_CAR_PANEL_4,
	SFX_COL_CAR_PANEL_5,
	SFX_COL_CAR_PANEL_6,
	SFX_COL_THICK_METAL_PLATE_1,
	SFX_COL_SCAFFOLD_POLE_1,
	SFX_COL_LAMP_POST_1,
	SFX_COL_HYDRANT_1,
	SFX_COL_METAL_CHAIN_FENCE_1,
	SFX_COL_METAL_CHAIN_FENCE_2,
	SFX_COL_METAL_CHAIN_FENCE_3,
	SFX_COL_METAL_CHAIN_FENCE_4,
	SFX_COL_PED_1, //115
	SFX_COL_PED_2, //116
	SFX_COL_SAND_1,
	SFX_COL_WOOD_CRATES_1,
	SFX_COL_WOOD_CRATES_2,
	SFX_COL_WOOD_CRATES_3,
	SFX_COL_WOOD_CRATES_4,
	SFX_COL_WOOD_BENCH_1,
	SFX_COL_WOOD_BENCH_2,
	SFX_COL_WOOD_BENCH_3,
	SFX_COL_WOOD_BENCH_4,
	SFX_COL_WOOD_SOLID_1,
	SFX_COL_VEG_1, //127
	SFX_COL_VEG_2, //128
	SFX_COL_VEG_3, //129
	SFX_COL_VEG_4, //130
	SFX_COL_VEG_5, //131
	SFX_COL_CONTAINER_1,
	SFX_COL_NEWS_VENDOR_1,
	SFX_COL_NEWS_VENDOR_2,
	SFX_COL_NEWS_VENDOR_3,
	SFX_COL_CAR_1, //136
	SFX_COL_CAR_2, //137
	SFX_COL_CAR_3, //138
	SFX_COL_CAR_4, //139
	SFX_COL_CAR_5, //140
	SFX_COL_CARDBOARD_1,
	SFX_COL_CARDBOARD_2,
	SFX_COL_GATE, //143
	SFX_SCRAPE_CAR_1, //144
	SFX_CRATE_SMASH,
	SFX_GLASS_CRACK, //146
	SFX_GLASS_SMASH, //147
	SFX_GLASS_SHARD_1,
	SFX_GLASS_SHARD_2,
	SFX_GLASS_SHARD_3,
	SFX_GLASS_SHARD_4,
	SFX_PED_ON_FIRE, //152
	SFX_CAR_ON_FIRE, //153
	SFX_RAIN, //154
	SFX_HURRICANE_MA, //155
	SFX_BULLET_SHELL_HIT_GROUND_1,
	SFX_BULLET_SHELL_HIT_GROUND_2,
	SFX_BULLET_PED, //158
	SFX_BULLET_CAR_1, //159
	SFX_BULLET_CAR_2, //160
	SFX_BULLET_CAR_3, //161
	SFX_BULLET_WALL_1, //162
	SFX_BULLET_WALL_2, //163
	SFX_BULLET_WALL_3, //164
	SFX_BAT_HIT_LEFT, //165
	SFX_BAT_HIT_RIGH, //166
	SFX_FIGHT_1, //167
	SFX_FIGHT_2, //168
	SFX_FIGHT_4, //169
	SFX_FIGHT_5, //170
	SFX_KNIFE_SWING, //171
	SFX_KNIFE_SLASH, //172
	SFX_KNIFE_STAB, //173
	SFX_HAMMER_HIT_1, //174
	SFX_HAMMER_HIT_2, //175
	SFX_GARAGE_DOOR_LOOP, //176
	SFX_COUNTDOWN, //177
	SFX_ARM_BOMB, //178
	SFX_POLICE_RADIO_CRACKLE, //179

	SFX_WEVE_GOT,
	SFX_THERES,
	SFX_RESPOND_TO,
	SFX_A_10,
	SFX_IN,
	SFX_NORTH,
	SFX_EAST,
	SFX_SOUTH,
	SFX_WEST,
	SFX_CENTRAL,
	SFX_POLICE_RADIO_MESSAGE_NOISE_1,
	SFX_POLICE_RADIO_SUSPECT,
	SFX_POLICE_RADIO_LAST_SEEN,
	SFX_POLICE_RADIO_ON_FOOT,
	SFX_POLICE_RADIO_IN_A,
	SFX_POLICE_RADIO_DARK,
	SFX_POLICE_RADIO_LIGHT,
	SFX_POLICE_RADIO_BRIGHT,

	SFX_CRIME_1,
	SFX_CRIME_2,
	SFX_CRIME_3,
	SFX_CRIME_4,
	SFX_CRIME_5,
	SFX_CRIME_6,
	SFX_CRIME_7,
	SFX_CRIME_8,
	SFX_CRIME_9,
	SFX_CRIME_10,
	SFX_CRIME_11,
	SFX_CRIME_12,
	SFX_POLICE_RADIO_VICE_CITY,
	SFX_POLICE_RADIO_VICE_CITY_BEACH,
	SFX_POLICE_RADIO_VICE_CITY_MAINLAND,
	SFX_POLICE_RADIO_OCEAN_BEACH, //???
	SFX_POLICE_RADIO_WASHINGTON_BEACH,
	SFX_POLICE_RADIO_VICE_POINT,
	SFX_POLICE_RADIO_LEAF_LINKS,
	SFX_POLICE_RADIO_STRAFISH_ISLAND, //???????????
	SFX_POLICE_RADIO_VICE_PORT,
	SFX_POLICE_RADIO_LITTLE_HAVANA,
	SFX_POLICE_RADIO_LITTLE_HAITI,
	SFX_POLICE_RADIO_PRAWN_ISLAND, //??????????? IS THAT HOW SHE PRONOUNCES ISLAND?
	SFX_POLICE_RADIO_DOWNTOWN,
	SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL,
	SFX_POLICE_RADIO_BLACK,
	SFX_POLICE_RADIO_WHITE,
	SFX_POLICE_RADIO_BLUE,
	SFX_POLICE_RADIO_RED,
	SFX_POLICE_RADIO_PURPLE,
	SFX_POLICE_RADIO_YELLOW,
	SFX_POLICE_RADIO_GREY,
	SFX_POLICE_RADIO_ORANGE,
	SFX_POLICE_RADIO_GREEN,
	SFX_POLICE_RADIO_SILVER,
	SFX_POLICE_RADIO_AMBULANCE,
	SFX_POLICE_RADIO_2_DOOR,
	SFX_POLICE_RADIO_TRUCK,
	SFX_POLICE_RADIO_FIRE_TRUCK,
	SFX_POLICE_RADIO_PICKUP,
	SFX_POLICE_RADIO_POLICE_CAR,
	SFX_POLICE_RADIO_BOAT,
	SFX_POLICE_RADIO_BUGGY,
	SFX_POLICE_RADIO_BUS,
	SFX_POLICE_RADIO_COACH,
	SFX_POLICE_RADIO_CRUISER,
	SFX_POLICE_RADIO_DINGHY,
	SFX_POLICE_RADIO_GARBAGE_TRUCK,
	SFX_POLICE_RADIO_GOLF_CART,
	SFX_POLICE_RADIO_HEARSE,
	SFX_POLICE_RADIO_HELICOPTER,
	SFX_POLICE_RADIO_ICE_CREAM_VAN,
	SFX_POLICE_RADIO_LOWRIDER,
	SFX_POLICE_RADIO_MOPED,
	SFX_POLICE_RADIO_MOTOBIKE,
	SFX_POLICE_RADIO_OFFROAD,
	SFX_POLICE_RADIO_PLANE,
	SFX_POLICE_RADIO_RIG,
	SFX_POLICE_RADIO_SEDAN,
	SFX_POLICE_RADIO_SPEEDBOAT,
	SFX_POLICE_RADIO_SPORTS_CAR,
	SFX_POLICE_RADIO_STATION_WAGON,
	SFX_POLICE_RADIO_STRETCH,
	SFX_POLICE_RADIO_SWAT_VAN,
	SFX_POLICE_RADIO_TANK,
	SFX_POLICE_RADIO_TAXI,
	SFX_POLICE_RADIO_VAN,

	SFX_HELI_1, //198
	SFX_PHONE_RING, //199
	SFX_CAR_REV_1, //PONT
	SFX_CAR_REV_2, //PORSHE
	SFX_CAR_REV_3, //SPIDER
	SFX_CAR_REV_4, //MERC
	SFX_CAR_REV_5, //TRUC
	SFX_CAR_REV_6, //HOTROD
	SFX_CAR_REV_7, //COBRA
	SFX_CAR_REV_8, //PONT2
	SFX_CAR_REV_9, // CADI
	SFX_CAR_REV_10, //PATHFINDER
	SFX_CAR_REV_11, //PACARD
	SFX_CAR_REV_12, //GOLFCART
	SFX_CAR_REV_13, //SFX_CAR_IDLE_GOL
	SFX_CAR_REV_14, //SFX_CAR_IDLE_GOL
	SFX_CAR_REV_15, //SFX_CAR_IDLE_GOL
	SFX_CAR_REV_16, //SFX_CAR_IDLE_GOL
	SFX_CAR_REV_17, //VTWI
	SFX_MOPED_REV, // just moped
	SFX_CAR_REV_19, //HOND(A)
	SFX_CAR_REV_20, //SPOR(TCAR)
	SFX_CAR_IDLE_1, //PONT
	SFX_CAR_IDLE_2, //PORSHE
	SFX_CAR_IDLE_3, //SPIDER
	SFX_CAR_IDLE_4, //MERC
	SFX_CAR_IDLE_5, //TRUC
	SFX_CAR_IDLE_6, //HOTROD
	SFX_CAR_IDLE_7, //COBRA
	SFX_CAR_IDLE_8, //PONT2
	SFX_CAR_IDLE_9, //CADI
	SFX_CAR_IDLE_10, //PATHFINDER
	SFX_CAR_IDLE_11, //PACARD
	SFX_CAR_IDLE_12, //GOLFCART
	SFX_CAR_IDLE_13, //SFX_CAR_IDLE_GOL
	SFX_CAR_IDLE_14, //SFX_CAR_IDLE_GOL
	SFX_CAR_IDLE_15, //SFX_CAR_IDLE_GOL
	SFX_CAR_IDLE_16, //SFX_CAR_IDLE_GOL
	SFX_CAR_IDLE_17, //VTWI
	SFX_MOPED_IDLE, //237
	SFX_CAR_IDLE_19, //HOND(A)
	SFX_CAR_IDLE_20, //SPOR(TCAR)
	SFX_JUMBO_DIST_FLY,
	SFX_JUMBO_TAXI, //241
	SFX_JUMBO_WHINE, //242
	SFX_JUMBO_ENGINE, //243
	SFX_JUMBO_RUMBLE, //244
	SFX_JUMBO_LAND_WHEELS,
	SFX_BOAT_CRUISER_LOOP, //246
	SFX_BOAT_V12_LOOP, //247
	SFX_BOAT_WATER_LOOP,
	SFX_BOAT_SPLASH_1,
	SFX_BOAT_SPLASH_2,
	SFX_FISHING_BOAT_IDLE,
	SFX_CAR_RAIN_1, //252
	SFX_CAR_RAIN_2, //253
	SFX_CAR_RAIN_3, //254
	SFX_CAR_RAIN_4, //255
	SFX_SPLASH_1, //256
	SFX_PED_CRUNCH_1, //257
	SFX_PED_CRUNCH_2, //258
	SFX_WOODEN_BOX_SMASH,
	SFX_CARDBOARD_BOX_SMASH,
	SFX_ERROR_FIRE_ROCKET_LAUNCHER,
	SFX_ERROR_FIRE_RIFLE,
	SFX_TANK_TURRET, //263
	SFX_BODY_LAND_AND_FALL,
	SFX_BODY_LAND, //265
	SFX_BOMB_BEEP, //266
	SFX_TIMER_BEEP, //267
	SFX_SUSPENSION_FAST_MOVE,
	SFX_SUSPENSION_SLOW_MOVE_LOOP,
	SFX_SHAG_SUSPENSION,
	SFX_HIT_BALL, //271
	SFX_ARCADE, //272
	SFX_CESNA_IDLE, //273
	SFX_CESNA_REV, //274
	SFX_RADIO_CLICK, //275
	SFX_RADIO_DIAL_1, //276
	SFX_RADIO_DIAL_2, //277
	SFX_RADIO_DIAL_3, //278

	//pc only
	SFX_RADIO_DIAL_4,
	SFX_RADIO_DIAL_5,
	SFX_RADIO_DIAL_6,
	SFX_RADIO_DIAL_7,
	SFX_RADIO_DIAL_8,
	SFX_RADIO_DIAL_9,
	SFX_RADIO_DIAL_10,
	SFX_RADIO_DIAL_11,
	SFX_RADIO_DIAL_12,

	SFX_INFO_LEFT, //279
	SFX_INFO_RIGHT, //280
	SFX_INFO_CENTRE, //281
	SFX_MONEY_LEFT, //282
	SFX_MONEY_RIGHT, //283
	SFX_WEAPON_LEFT, //284
	SFX_WEAPON_RIGHT, //285
	SFX_WEAPON_CENTRE, //286
	SFX_PART_MISSION_COMPLETE_LEFT, //287
	SFX_PART_MISSION_COMPLETE_RIGHT, //288
	SFX_PART_MISSION_COMPLETE_CENTRE, //289
	SFX_GO_LEFT, //290
	SFX_GO_RIGHT, //291
	SFX_GO_CENTRE, //292
	SFX_TIMER, //293
	SFX_EMPTY, //294

	SFX_FE_HIGHLIGHT_LEFT, //
	SFX_FE_HIGHLIGHT_RIGHT, //
	SFX_FE_SELECT_LEFT, //
	SFX_FE_SELECT_RIGHT, //
	SFX_FE_BACK_LEFT, //
	SFX_FE_BACK_RIGHT, //
	SFX_FE_ERROR_LEFT, //
	SFX_FE_ERROR_RIGHT, //
	SFX_FE_NOISE_BURST_1,
	SFX_FE_NOISE_BURST_2,
	SFX_FE_NOISE_BURST_3,

	SFX_CAR_ACCEL_1,
	SFX_CAR_AFTER_ACCEL_1,
	SFX_CAR_FINGER_OFF_ACCEL_1,

	SFX_CAR_ACCEL_2,
	SFX_CAR_AFTER_ACCEL_2,
	SFX_CAR_FINGER_OFF_ACCEL_2,

	SFX_CAR_ACCEL_3,
	SFX_CAR_AFTER_ACCEL_3,
	SFX_CAR_FINGER_OFF_ACCEL_3,

	SFX_CAR_ACCEL_4,
	SFX_CAR_AFTER_ACCEL_4,
	SFX_CAR_FINGER_OFF_ACCEL_4,

	SFX_CAR_ACCEL_5,
	SFX_CAR_AFTER_ACCEL_5,
	SFX_CAR_FINGER_OFF_ACCEL_5,

	SFX_CAR_ACCEL_6,
	SFX_CAR_AFTER_ACCEL_6,
	SFX_CAR_FINGER_OFF_ACCEL_6,

	SFX_CAR_ACCEL_7,
	SFX_CAR_AFTER_ACCEL_7,
	SFX_CAR_FINGER_OFF_ACCEL_7,

	SFX_CAR_ACCEL_8,
	SFX_CAR_AFTER_ACCEL_8,
	SFX_CAR_FINGER_OFF_ACCEL_8,

	SFX_CAR_ACCEL_9,
	SFX_CAR_AFTER_ACCEL_9,
	SFX_CAR_FINGER_OFF_ACCEL_9,

	SFX_CAR_ACCEL_10,
	SFX_CAR_AFTER_ACCEL_10,
	SFX_CAR_FINGER_OFF_ACCEL_10,

	SFX_CAR_ACCEL_11,
	SFX_CAR_AFTER_ACCEL_11,
	SFX_CAR_FINGER_OFF_ACCEL_11,

	SFX_CAR_ACCEL_12,
	SFX_CAR_AFTER_ACCEL_12,
	SFX_CAR_FINGER_OFF_ACCEL_12,

	// some CHAINSAW STUFF
	//SFX_CAR_CHAINSAW, //10973
	//SFX_CAR_CHAINSAW, //10974
	//SFX_CAR_CHAINSAW, //10975
	SFX_CAR_ACCEL_13,
	SFX_CAR_AFTER_ACCEL_13,
	SFX_CAR_FINGER_OFF_ACCEL_13,

	SFX_RC_IDLE, //10976
	SFX_RC_REV, //10977
	SFX_RC_EMPTY, //10978

	SFX_CAR_RC_HELI, //10979
	SFX_CAR_AFTER_ACCEL_15, // empty
	SFX_CAR_FINGER_OFF_ACCEL_15, // empty

	SFX_CAR_ACCEL_16, // empty
	SFX_CAR_AFTER_ACCEL_16, // empty
	SFX_CAR_FINGER_OFF_ACCEL_16, // empty

	// bike stuff apparently
	SFX_CAR_ACCEL_17,
	SFX_CAR_AFTER_ACCEL_17,
	SFX_CAR_FINGER_OFF_ACCEL_17,
	SFX_CAR_WIND_17,

	SFX_CAR_ACCEL_18,
	SFX_CAR_AFTER_ACCEL_18,
	SFX_CAR_FINGER_OFF_ACCEL_18,
	SFX_CAR_WIND_18,

	SFX_CAR_ACCEL_19,
	SFX_CAR_AFTER_ACCEL_19,
	SFX_CAR_FINGER_OFF_ACCEL_19,
	SFX_CAR_WIND_19,

	SFX_CAR_ACCEL_20,
	SFX_CAR_AFTER_ACCEL_20,
	SFX_CAR_FINGER_OFF_ACCEL_20,
	SFX_CAR_WIND_20,

	// some emptinnes here
	SFX_CAR_ACCEL_21,
	SFX_CAR_AFTER_ACCEL_21,
	SFX_CAR_FINGER_OFF_ACCEL_21,
	SFX_CAR_ACCEL_22,
	SFX_CAR_AFTER_ACCEL_22,
	SFX_CAR_FINGER_OFF_ACCEL_22,

	SFX_HELI_APACHE_1,
	SFX_HELI_APACHE_2,
	SFX_HELI_APACHE_3,
	SFX_HELI_APACHE_4,

	// something padded for more heli?
	SFX_HELI_UNUSED_1,
	SFX_HELI_UNUSED_2,
	SFX_HELI_UNUSED_3,
	SFX_HELI_UNUSED_4,

	SFX_SEAPLANE_PRO1, //11018
	SFX_SEAPLANE_PRO2, //11019
	SFX_SEAPLANE_PRO3, //11020
	SFX_SEAPLANE_PRO4, //11021
	// low fuel
	SFX_SEAPLANE_LOW, //11022

	// something padded for more plane?
	SFX_PLANE_UNUSED_1,
	SFX_PLANE_UNUSED_2,
	SFX_PLANE_UNUSED_3,
	SFX_PLANE_UNUSED_4,

	// script objects
	SFX_BUILDINGS_BANK_ALARM, //11027
	SFX_BUILDING_SNORE, //11028
	SFX_BUILDING_BAR_1, //11029
	SFX_BUILDING_BAR_2, //11030
	SFX_BUILDING_BAR_3, //11031
	SFX_BUILDING_BAR_4, //11032
	SFX_BUILDING_MAL1, //11033
	SFX_BUILDING_MAL2, //11034
	SFX_BUILDING_MAL3, //11035
	SFX_BUILDING_STR1, //11036
	SFX_BUILDING_STR2, //11037
	SFX_BUILDING_STR3, //11038
	SFX_BUILDING_CHURCH, //11039
	SFX_BUILDING_FAN_1, //11040
	SFX_BUILDING_FAN_2, //11041
	SFX_BUILDING_FAN_3, //11042
	SFX_BUILDING_FAN_4, //11043
	SFX_BUILDING_INSECTS_1, //11044
	SFX_BUILDING_INSECTS_2, //11045
	SFX_BUILDING_INSECTS_3, //11046
	SFX_BUILDING_INSECTS_4, //11047
	SFX_BUILDING_INSECTS_5, //11048
	SFX_CLUB_1, //11049
	SFX_CLUB_2, //11050
	SFX_CLUB_3, //11051
	SFX_CLUB_4, //11052

	SFX_FOOTSTEP_GRASS_1,
	SFX_FOOTSTEP_GRASS_2,
	SFX_FOOTSTEP_GRASS_3,
	SFX_FOOTSTEP_GRASS_4,
	SFX_FOOTSTEP_GRASS_5,
	SFX_FOOTSTEP_GRAVEL_1,
	SFX_FOOTSTEP_GRAVEL_2,
	SFX_FOOTSTEP_GRAVEL_3,
	SFX_FOOTSTEP_GRAVEL_4,
	SFX_FOOTSTEP_GRAVEL_5,
	SFX_FOOTSTEP_WOOD_1,
	SFX_FOOTSTEP_WOOD_2,
	SFX_FOOTSTEP_WOOD_3,
	SFX_FOOTSTEP_WOOD_4,
	SFX_FOOTSTEP_WOOD_5,
	SFX_FOOTSTEP_METAL_1,
	SFX_FOOTSTEP_METAL_2,
	SFX_FOOTSTEP_METAL_3,
	SFX_FOOTSTEP_METAL_4,
	SFX_FOOTSTEP_METAL_5,
	SFX_FOOTSTEP_WATER_1,
	SFX_FOOTSTEP_WATER_2,
	SFX_FOOTSTEP_WATER_3,
	SFX_FOOTSTEP_WATER_4,
	SFX_FOOTSTEP_SAND_1,
	SFX_FOOTSTEP_SAND_2,
	SFX_FOOTSTEP_SAND_3,
	SFX_FOOTSTEP_SAND_4,

	// TODO: miami ped comments... THERE'S OVER 9000

	TOTAL_AUDIO_SAMPLES = 9941,
	NO_SAMPLE,

	// shorthands
	SAMPLEBANK_START = SFX_CAR_HORN_JEEP,
	SAMPLEBANK_END = SFX_FOOTSTEP_SAND_4,
	SAMPLEBANK_MAX = SFX_FOOTSTEP_SAND_4 + 1,
	SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1,
	SAMPLEBANK_PED_END = 9940,
	SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1,
};