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#include "common.h"
#include "DMAudio.h"
#include "Hud.h"
#include "Replay.h"
#include "Timer.h"
#include "Script.h"
#include "OnscreenTimer.h"
void
COnscreenTimer::Init()
{
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sEntries[i].m_nTimerOffset = 0;
m_sEntries[i].m_nCounterOffset = 0;
for(uint32 j = 0; j < 10; j++) {
m_sEntries[i].m_aTimerText[j] = '\0';
m_sEntries[i].m_aCounterText[j] = '\0';
}
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sEntries[i].m_bTimerProcessed = false;
m_sEntries[i].m_bCounterProcessed = false;
}
}
void
COnscreenTimer::Process()
{
if(!CReplay::IsPlayingBack() && !m_bDisabled)
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
m_sEntries[i].Process();
}
void
COnscreenTimer::ProcessForDisplay()
{
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
if(m_sEntries[i].ProcessForDisplay())
m_bProcessed = true;
}
}
void
COnscreenTimer::ClearCounter(uint32 offset)
{
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(offset == m_sEntries[i].m_nCounterOffset) {
m_sEntries[i].m_nCounterOffset = 0;
m_sEntries[i].m_aCounterText[0] = '\0';
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sEntries[i].m_bCounterProcessed = false;
}
}
}
void
COnscreenTimer::ClearClock(uint32 offset)
{
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
if(offset == m_sEntries[i].m_nTimerOffset) {
m_sEntries[i].m_nTimerOffset = 0;
m_sEntries[i].m_aTimerText[0] = '\0';
m_sEntries[i].m_bTimerProcessed = false;
}
}
void
COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text)
{
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
if(m_sEntries[i].m_nCounterOffset == 0) {
m_sEntries[i].m_nCounterOffset = offset;
if (text)
strncpy(m_sEntries[i].m_aCounterText, text, 10);
else
m_sEntries[i].m_aCounterText[0] = '\0';
m_sEntries[i].m_nType = type;
break;
}
}
void
COnscreenTimer::AddClock(uint32 offset, char* text)
{
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
if(m_sEntries[i].m_nTimerOffset == 0) {
m_sEntries[i].m_nTimerOffset = offset;
if (text)
strncpy(m_sEntries[i].m_aTimerText, text, 10);
else
m_sEntries[i].m_aTimerText[0] = '\0';
break;
}
}
void
COnscreenTimerEntry::Process()
{
if(m_nTimerOffset == 0)
return;
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
int32 oldTime = *timerPtr;
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
if(newTime < 0) {
*timerPtr = 0;
m_bTimerProcessed = false;
m_nTimerOffset = 0;
m_aTimerText[0] = '\0';
} else {
*timerPtr = newTime;
int32 oldTimeSeconds = oldTime / 1000;
if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
}
}
}
bool
COnscreenTimerEntry::ProcessForDisplay()
{
m_bTimerProcessed = false;
m_bCounterProcessed = false;
if(m_nTimerOffset == 0 && m_nCounterOffset == 0)
return false;
if(m_nTimerOffset != 0) {
m_bTimerProcessed = true;
ProcessForDisplayClock();
}
if(m_nCounterOffset != 0) {
m_bCounterProcessed = true;
ProcessForDisplayCounter();
}
return true;
}
void
COnscreenTimerEntry::ProcessForDisplayClock()
{
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
time / 1000 % 60);
}
void
COnscreenTimerEntry::ProcessForDisplayCounter()
{
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
sprintf(m_bCounterBuffer, "%d", counter);
}
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