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#pragma once
class CClock
{
static uint8 &ms_nGameClockHours;
static uint8 &ms_nGameClockMinutes;
static uint16 &ms_nGameClockSeconds;
static uint8 &ms_Stored_nGameClockHours;
static uint8 &ms_Stored_nGameClockMinutes;
static uint16 &ms_Stored_nGameClockSeconds;
static uint32 &ms_nMillisecondsPerGameMinute;
static uint32 &ms_nLastClockTick;
static bool &ms_bClockHasBeenStored;
public:
static void Initialise(uint32 scale);
static void Update(void);
static void SetGameClock(uint8 h, uint8 m);
static int32 GetGameClockMinutesUntil(uint8 h, uint8 m);
static bool GetIsTimeInRange(uint8 h1, uint8 h2);
static void StoreClock(void);
static void RestoreClock(void);
static uint8 GetHours(void) { return ms_nGameClockHours; }
static uint8 GetMinutes(void) { return ms_nGameClockMinutes; }
static int16 GetSeconds(void) { return ms_nGameClockSeconds; }
static uint8 &GetHoursRef(void) { return ms_nGameClockHours; }
static uint8 &GetMinutesRef(void) { return ms_nGameClockMinutes; }
};
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