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#pragma once

enum eLevelName {
	LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
	LEVEL_NONE = 0,
	LEVEL_INDUSTRIAL,
	LEVEL_COMMERCIAL,
	LEVEL_SUBURBAN
};

enum eVisibilityArea
{
	VIS_MAIN_MAP = 0,
	VIS_HOTEL,
	VIS_MANSION,
	VIS_BANK,
	VIS_MALL,
	VIS_STRIP_CLUB,
	VIS_LAWYERS,
	VIS_COFFEE_SHOP,
	VIS_CONCERT_HALL,
	VIS_STUDIO,
	VIS_RIFLE_RANGE,
	VIS_BIKER_BAR,
	VIS_POLICE_STATION,
	VIS_EVERYWHERE,
	VIS_DIRT,
	VIS_BLOOD,
	VIS_OVALRING,
	VIS_MALIBU_CLUB,
	VIS_PRINT_WORKS,
};

class CGame
{
public:
	static eLevelName currLevel;
#ifdef MIAMI
	static int32 currArea;
#endif
	static bool bDemoMode;
	static bool nastyGame;
	static bool frenchGame;
	static bool germanGame;
#ifdef MORE_LANGUAGES
	static bool russianGame;
	static bool japaneseGame;
#endif
	static bool noProstitutes;
	static bool playingIntro;
	static char aDatFile[32];

	static bool InitialiseOnceBeforeRW(void);
	static bool InitialiseRenderWare(void);
	static void ShutdownRenderWare(void);
	static bool InitialiseOnceAfterRW(void);
	static void FinalShutdown(void);
	static bool Initialise(const char *datFile);
	static bool ShutDown(void);
	static void ReInitGameObjectVariables(void);
	static void ReloadIPLs(void);
	static void ShutDownForRestart(void);
	static void InitialiseWhenRestarting(void);
	static void Process(void);
	
	// NB: these do something on PS2
	static void TidyUpMemory(bool, bool);
	static void DrasticTidyUpMemory(bool);
	static void ProcessTidyUpMemory(void);
};