#pragma once
template<typename T, int32 n>
class CStore
{
public:
int32 allocPtr;
T store[n];
T *Alloc(void){
if(allocPtr >= n){
printf("Size of this thing:%d needs increasing\n", n);
assert(0);
}
return &store[allocPtr++];
}
void Clear(void){
allocPtr = 0;
}
int32 GetIndex(T *item){
assert(item >= &store[0]);
assert(item < &store[n]);
return item - store;
}
T *GetItem(int32 index){
assert(index >= 0);
assert(index < n);
return &store[index];
}
};
#define POOLFLAG_ID 0x7f
#define POOLFLAG_ISFREE 0x80
template<typename T, typename U = T>
class CPool
{
U *m_entries;
uint8 *m_flags;
int32 m_size;
int32 m_allocPtr;
public:
CPool(int32 size, const char *name){
m_entries = (U*)new uint8[sizeof(U)*size];
m_flags = new uint8[size];
m_size = size;
m_allocPtr = -1;
for(int i = 0; i < size; i++){
SetId(i, 0);
SetIsFree(i, true);
}
}
int GetId(int i) const
{
return m_flags[i] & POOLFLAG_ID;
}
bool GetIsFree(int i) const
{
return !!(m_flags[i] & POOLFLAG_ISFREE);
}
void SetId(int i, int id)
{
m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID);
}
void SetIsFree(int i, bool isFree)
{
if (isFree)
m_flags[i] |= POOLFLAG_ISFREE;
else
m_flags[i] &= ~POOLFLAG_ISFREE;
}
~CPool() {
Flush();
}
void Flush() {
if (m_size > 0) {
delete[] (uint8*)m_entries;
delete[] m_flags;
m_entries = nil;
m_flags = nil;
m_size = 0;
m_allocPtr = 0;
}
}
int32 GetSize(void) const { return m_size; }
T *New(void){
bool wrapped = false;
do
#ifdef FIX_BUGS
if (++m_allocPtr >= m_size) {
m_allocPtr = 0;
if (wrapped)
return nil;
wrapped = true;
}
#else
if(++m_allocPtr == m_size){
if(wrapped)
return nil;
wrapped = true;
m_allocPtr = 0;
}
#endif
while(!GetIsFree(m_allocPtr));
SetIsFree(m_allocPtr, false);
SetId(m_allocPtr, GetId(m_allocPtr)+1);
return (T*)&m_entries[m_allocPtr];
}
T *New(int32 handle){
T *entry = (T*)&m_entries[handle>>8];
SetNotFreeAt(handle);
return entry;
}
void SetNotFreeAt(int32 handle){
int idx = handle>>8;
SetIsFree(idx, false);
SetId(idx, handle & POOLFLAG_ID);
for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
if(GetIsFree(m_allocPtr))
return;
}
void Delete(T *entry){
int i = GetJustIndex(entry);
SetIsFree(i, true);
if(i < m_allocPtr)
m_allocPtr = i;
}
T *GetSlot(int i){
return GetIsFree(i) ? nil : (T*)&m_entries[i];
}
T *GetAt(int handle){
#ifdef FIX_BUGS
if (handle == -1)
return nil;
#endif
return m_flags[handle>>8] == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil;
}
int32 GetIndex(T* entry) {
int i = GetJustIndex_NoFreeAssert(entry);
return m_flags[i] + (i<<8);
}
int32 GetJustIndex(T* entry) {
int index = GetJustIndex_NoFreeAssert(entry);
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
assert(!GetIsFree(index));
return index;
}
int32 GetJustIndex_NoFreeAssert(T* entry) {
int index = ((U*)entry - m_entries);
// Please don't add unsafe assert here, because at least one func. use this to check if entity is ped or vehicle.
return index;
}
int32 GetNoOfUsedSpaces(void) const {
int i;
int n = 0;
for(i = 0; i < m_size; i++)
if(!GetIsFree(i))
n++;
return n;
}
void ClearStorage(uint8 *&flags, U *&entries){
delete[] flags;
delete[] (uint8*)entries;
flags = nil;
entries = nil;
}
uint32 GetMaxEntrySize() const { return sizeof(U); }
void CopyBack(uint8 *&flags, U *&entries){
memcpy(m_flags, flags, sizeof(uint8)*m_size);
memcpy(m_entries, entries, sizeof(U)*m_size);
debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size);
m_allocPtr = 0;
ClearStorage(flags, entries);
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
}
void Store(uint8 *&flags, U *&entries){
flags = (uint8*)new uint8[sizeof(uint8)*m_size];
entries = (U*)new uint8[sizeof(U)*m_size];
memcpy(flags, m_flags, sizeof(uint8)*m_size);
memcpy(entries, m_entries, sizeof(U)*m_size);
debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
}
int32 GetNoOfFreeSpaces() const { return GetSize() - GetNoOfUsedSpaces(); }
};
template<typename T>
class CLink
{
public:
T item;
CLink<T> *prev;
CLink<T> *next;
void Insert(CLink<T> *link){
link->next = this->next;
this->next->prev = link;
link->prev = this;
this->next = link;
}
void Remove(void){
this->prev->next = this->next;
this->next->prev = this->prev;
}
};
template<typename T>
class CLinkList
{
public:
CLink<T> head, tail;
CLink<T> freeHead, freeTail;
CLink<T> *links;
void Init(int n){
links = new CLink<T>[n];
head.next = &tail;
tail.prev = &head;
freeHead.next = &freeTail;
freeTail.prev = &freeHead;
while(n--)
freeHead.Insert(&links[n]);
}
void Shutdown(void){
delete[] links;
links = nil;
}
void Clear(void){
while(head.next != &tail)
Remove(head.next);
}
CLink<T> *Insert(T const &item){
CLink<T> *node = freeHead.next;
if(node == &freeTail)
return nil;
node->item = item;
node->Remove(); // remove from free list
head.Insert(node);
return node;
}
CLink<T> *InsertSorted(T const &item){
CLink<T> *sort;
for(sort = head.next; sort != &tail; sort = sort->next)
if(sort->item.sort >= item.sort)
break;
CLink<T> *node = freeHead.next;
if(node == &freeTail)
return nil;
node->item = item;
node->Remove(); // remove from free list
sort->prev->Insert(node);
return node;
}
void Remove(CLink<T> *link){
link->Remove(); // remove from list
freeHead.Insert(link); // insert into free list
}
int32 Count(void){
int n = 0;
CLink<T> *lnk;
for(lnk = head.next; lnk != &tail; lnk = lnk->next)
n++;
return n;
}
};