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#pragma once
#include "Ped.h"
class CPlayerPed : public CPed
{
public:
// All credits goes to DK22Pac
// 0x53C
int *m_pWanted; // CWanted *
int *m_pArrestingCop; // CCopPed *m_pArrestingCop;
float m_fMoveSpeed;
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
char m_bWeaponSlot;
uint8 m_bSpeedTimerFlag;
bool m_bShouldEvade;
char field_1367;
uint32 m_nSpeedTimer;
uint32 m_nShotDelay;
float field_1376;
char field_1380;
char field_1381;
char field_1382;
char field_1383;
CEntity *m_pEvadingFrom;
int m_nTargettableObjects[4];
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
char field_1406;
char field_1407;
uint32 m_bAdrenalineTime;
bool m_bCanBeDamaged;
char field_1413;
char field_1414;
char field_1415;
CVector field_1416[6];
int field_1488[6];
float field_1512;
float m_fFPSMoveHeading;
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
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