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path: root/src/extras/shaders/obj/im2d_vert.inc
blob: d11f5d3380bf63cd84cf798a2dc9d5926e77ad4e (plain) (tree)




















                                                                     
const char *im2d_vert_src =
"uniform vec4 u_xform;\n"

"VSIN(ATTRIB_POS)	vec4 in_pos;\n"

"VSOUT vec4 v_color;\n"
"VSOUT vec2 v_tex0;\n"
"VSOUT float v_fog;\n"

"void\n"
"main(void)\n"
"{\n"
"	gl_Position = in_pos;\n"
"	gl_Position.w = 1.0;\n"
"	gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n"
"	v_fog = DoFog(gl_Position.z);\n"
"	gl_Position.xyz *= gl_Position.w;\n"
"	v_color = in_color;\n"
"	v_tex0 = in_tex0;\n"
"}\n"
;