#pragma once
#include "PedType.h"
struct CGangInfo
{
int32 m_nVehicleMI;
int32 m_nPedModel1MI;
int32 m_nPedModel2MI;
int8 m_nPedModelOverride;
int32 m_Weapon1;
int32 m_Weapon2;
CGangInfo();
};
VALIDATE_SIZE(CGangInfo, 0x10);
enum {
GANG_CUBAN = 0,
GANG_HAITIAN,
GANG_STREET,
GANG_DIAZ,
GANG_SECURITY,
GANG_BIKER,
GANG_PLAYER,
GANG_GOLFER,
GANG_9,
NUM_GANGS
};
class CGangs
{
public:
static void Initialise(void);
static void SetGangVehicleModel(int16, int32);
static void SetGangWeapons(int16, int32, int32);
static void SetGangPedModelOverride(int16, int8);
static int8 GetGangPedModelOverride(int16);
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
static void SetGangPedModels(int16, int32, int32);
static void SetWillAttackPlayerWithCops(ePedType type, bool will);
static bool GetWillAttackPlayerWithCops(ePedType type);
static int32 ChooseGangPedModel(int16);
static bool HaveGangModelsLoaded(int16 gang);
static int32 GetGangPedModel1(int16 gang) { return Gang[gang].m_nPedModel1MI; }
static int32 GetGangPedModel2(int16 gang) { return Gang[gang].m_nPedModel2MI; }
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
private:
static CGangInfo Gang[NUM_GANGS];
static bool GangAttackWithCops[NUM_GANGS];
};