#include "common.h"
#include "Camera.h"
#include "DMAudio.h"
#include "General.h"
#include "Ped.h"
// --MIAMI: file done
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
PedAudioData CommentWaitTime[56] = {
{ 500, 800, 500, 2 },
{ 500, 800, 500, 2 },
{ 500, 800, 500, 2 },
{ 500, 800, 500, 2 },
{ 100, 2, 100, 2 },
{ 500, 500, 2000, 1000 },
{ 2000, 50, 2050, 1000 },
{ 5000, 2000, 7000, 3000 },
{ 5000, 2000, 7000, 3000 },
{ 300, 200, 500, 200 },
{ 3000, 1000, 4000, 1000 },
{ 6000, 6000, 6000, 6000 },
{ 4000, 1000, 5000, 1000 },
{ 3000, 1000, 4000, 1000 },
{ 1000, 1000, 2000, 2000 },
{ 1000, 500, 2000, 1500 },
{ 1700, 1000, 3000, 1000 },
{ 800, 200, 1000, 500 },
{ 800, 200, 1000, 500 },
{ 800, 400, 2000, 1000 },
{ 800, 400, 2000, 1000 },
{ 2000, 2000, 4000, 4000 },
{ 2000, 2000, 4000, 1000 },
{ 4000, 1000, 5000, 1000 },
{ 800, 400, 1200, 500 },
{ 5000, 1000, 6000, 2000 },
{ 5000, 1000, 6000, 2000 },
{ 5000, 1000, 6000, 2000 },
{ 5000, 1000, 6000, 2000 },
{ 5000, 1000, 6000, 2000 },
{ 5000, 1000, 6000, 2000 },
{ 5000, 1000, 6000, 2000 },
{ 4000, 2000, 7000, 2000 },
{ 1000, 300, 2000, 1000 },
{ 1500, 1000, 2500, 1000 },
{ 200, 200, 200, 200 },
{ 2000, 1000, 4000, 1000 },
{ 2000, 1000, 4000, 1000 },
{ 1000, 500, 3000, 1000 },
{ 1000, 500, 1000, 1000 },
{ 3000, 2000, 5000, 1000 },
{ 3000, 2000, 5000, 1000 },
{ 3000, 2000, 3000, 2000 },
{ 2000, 1000, 3000, 1000 },
{ 2500, 1000, 5000, 5000 },
{ 2000, 1000, 3000, 2000 },
{ 4000, 1000, 5000, 1000 },
{ 1000, 500, 2000, 4000 },
{ 1000, 500, 2000, 5000 },
{ 2000, 500, 2500, 500 },
{ 1000, 500, 3000, 2000 },
{ 1600, 1000, 2000, 2000 },
{ 2000, 1000, 4000, 2000 },
{ 1500, 1000, 2500, 1000 },
{ 1000, 1000, 5000, 5000 },
{ 0, 0, 0, 0 }
};
bool
CPed::ServiceTalkingWhenDead(void)
{
return m_queuedSound == SOUND_PED_DEATH;
}
void
CPed::ServiceTalking(void)
{
if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD)
return;
if (!CGame::germanGame && m_pFire)
m_queuedSound = SOUND_PED_BURNING;
if (m_queuedSound != SOUND_NO_SOUND) {
if (m_queuedSound == SOUND_PED_DEATH)
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
m_lastSoundStart = CTimer::GetTimeInMilliseconds();
m_soundStart =
CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
+ CTimer::GetTimeInMilliseconds()
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
if (m_queuedSound == SOUND_PED_PLAYER_BEFORESEX && IsPlayer())
m_soundStart += 2000;
m_lastQueuedSound = m_queuedSound;
m_queuedSound = SOUND_NO_SOUND;
}
}
}
void
CPed::Say(uint16 audio)
{
if (3.0f + TheCamera.GetPosition().z < GetPosition().z)
return;
if (TheCamera.m_CameraAverageSpeed > 1.65f) {
if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND)
return;
} else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
if (audio != SOUND_PED_DEATH &&
audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND &&
audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
return;
} else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
switch (audio) {
case SOUND_PED_DEATH:
case SOUND_PED_DAMAGE:
case SOUND_PED_HIT:
case SOUND_PED_LAND:
case SOUND_PED_BURNING:
case SOUND_PED_FLEE_SPRINT:
case SOUND_PED_TAXI_WAIT:
case SOUND_PED_EVADE:
case SOUND_PED_CRASH_VEHICLE:
case SOUND_PED_CRASH_CAR:
case SOUND_PED_ANNOYED_DRIVER:
break;
default:
return;
}
}
if (audio < m_queuedSound) {
if (audio != m_lastQueuedSound || audio == SOUND_PED_DEATH
// See VC Ped Speech patch
#ifdef FIX_BUGS
|| CommentWaitTime[audio - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
+ (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audio - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
#else
|| CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
+ (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
#endif
+ m_lastSoundStart <= CTimer::GetTimeInMilliseconds()) {
m_queuedSound = audio;
}
}
}