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#pragma once

// --MIAMI: TODO
enum eWeaponType
{
	WEAPONTYPE_UNARMED,
	WEAPONTYPE_BASEBALLBAT,
	WEAPONTYPE_GRENADE,
	WEAPONTYPE_DETONATOR_GRENADE,
	WEAPONTYPE_MOLOTOV,
	WEAPONTYPE_ROCKET,
	WEAPONTYPE_COLT45,
	WEAPONTYPE_SHOTGUN,
	WEAPONTYPE_TEC9,
	WEAPONTYPE_UZI,
	WEAPONTYPE_SILENCED_INGRAM,
	WEAPONTYPE_MP5,
	WEAPONTYPE_M16,
	WEAPONTYPE_AK47,
	WEAPONTYPE_SNIPERRIFLE,
	WEAPONTYPE_ROCKETLAUNCHER,
	WEAPONTYPE_FLAMETHROWER,
	WEAPONTYPE_DETONATOR,
	WEAPONTYPE_HELICANNON,
	WEAPONTYPE_LAST_WEAPONTYPE,
	WEAPONTYPE_HEALTH,
	WEAPONTYPE_ARMOUR,
	WEAPONTYPE_RAMMEDBYCAR,
	WEAPONTYPE_RUNOVERBYCAR,
	WEAPONTYPE_EXPLOSION,
	WEAPONTYPE_UZI_DRIVEBY,
	WEAPONTYPE_DROWNING,
	WEAPONTYPE_FALL,
	WEAPONTYPE_UNIDENTIFIED,
	
	WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE,
};

enum {
	TOTAL_WEAPON_SLOTS = 10,
};

enum eWeaponFire {
	WEAPON_FIRE_MELEE,
	WEAPON_FIRE_INSTANT_HIT,
	WEAPON_FIRE_PROJECTILE,
	WEAPON_FIRE_AREA_EFFECT,
	WEAPON_FIRE_USE
};

// Taken from MTA SA, seems it's unchanged
enum eWeaponState
{
	WEAPONSTATE_READY,
	WEAPONSTATE_FIRING,
	WEAPONSTATE_RELOADING,
	WEAPONSTATE_OUT_OF_AMMO,
	WEAPONSTATE_MELEE_MADECONTACT
};