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authoreray orçunus <erayorcunus@gmail.com>2020-06-20 16:30:28 +0200
committereray orçunus <erayorcunus@gmail.com>2020-06-20 16:30:28 +0200
commit2d2833f2e4f038f37cf75025e98476a4f1ad9a13 (patch)
tree7764969828ee3e9218912bf1e448493e62a4545f
parentMerge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff)
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-rw-r--r--src/peds/PlayerPed.cpp24
-rw-r--r--src/weapons/Weapon.cpp32
2 files changed, 39 insertions, 17 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 7c71429a..7933cc1e 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -738,6 +738,7 @@ switchDetectDone:
}
}
+// --MIAMI: Done
void
CPlayerPed::PlayerControlM16(CPad *padUsed)
{
@@ -757,10 +758,19 @@ CPlayerPed::PlayerControlM16(CPad *padUsed)
TheCamera.ClearPlayerWeaponMode();
}
- if (padUsed->GetWeapon()) {
- CVector firePos(0.0f, 0.0f, 0.6f);
- firePos = GetMatrix() * firePos;
- GetWeapon()->Fire(this, &firePos);
+ if (padUsed->GetWeapon() && CTimer::GetTimeInMilliseconds() > GetWeapon()->m_nTimer) {
+ if (GetWeapon()->m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO) {
+ DMAudio.PlayFrontEndSound(SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, 0.f);
+ GetWeapon()->m_nTimer = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nFiringRate + CTimer::GetTimeInMilliseconds();
+ } else {
+ CVector firePos(0.0f, 0.0f, 0.6f);
+ firePos = GetMatrix() * firePos;
+ GetWeapon()->Fire(this, &firePos);
+ m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds();
+ }
+ } else if (CTimer::GetTimeInMilliseconds() > GetWeapon()->m_nTimer &&
+ CTimer::GetTimeInMilliseconds() - CTimer::GetTimeStepInMilliseconds() < GetWeapon()->m_nTimer && GetWeapon()->m_eWeaponState != WEAPONSTATE_OUT_OF_AMMO) {
+ DMAudio.PlayFrontEndSound(SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType);
}
GetWeapon()->Update(m_audioEntityId, nil);
}
@@ -1583,11 +1593,11 @@ CPlayerPed::ProcessControl(void)
}
break;
case PED_SNIPER_MODE:
- if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M4) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
if (padUsed)
- PlayerControlM16(padUsed);
+ PlayerControlSniper(padUsed);
} else if (padUsed) {
- PlayerControlSniper(padUsed);
+ PlayerControlM16(padUsed);
}
break;
case PED_SEEK_CAR:
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index d3b92b07..a895315e 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -194,8 +194,12 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE )
{
- if ( m_nAmmoInClip <= 0 )
- return false;
+ if (m_nAmmoInClip <= 0) {
+ if (m_nAmmoTotal <= 0 || m_eWeaponState == WEAPONSTATE_RELOADING)
+ return false;
+
+ Reload();
+ }
switch ( m_eWeaponType )
{
@@ -223,10 +227,10 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
{
if ((TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
&& shooter == FindPlayerPed()) {
- addFireRateAsDelay = false;
+ addFireRateAsDelay = true;
fired = FireM16_1stPerson(shooter);
} else {
- addFireRateAsDelay = true;
+ addFireRateAsDelay = false;
fired = FireInstantHit(shooter, source);
}
break;
@@ -235,8 +239,11 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
{
- fired = FireSniper(shooter);
-
+ if (shooter == FindPlayerPed()) {
+ fired = FireSniper(shooter);
+ } else {
+ fired = FireInstantHit(shooter, source);
+ }
break;
}
@@ -339,8 +346,12 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
if (m_nAmmoInClip == 0)
{
- if (m_nAmmoTotal == 0)
+ if (m_nAmmoTotal == 0) {
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAMERA)
+ CPad::GetPad(0)->Clear(false);
+
return true;
+ }
m_eWeaponState = WEAPONSTATE_RELOADING;
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
@@ -1026,7 +1037,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
{
static uint8 counter = 0;
- if ( info->m_nFiringRate >= 50 && !(++counter & 1) )
+ if ( info->m_nFiringRate >= 50 || !(++counter & 1) )
{
AddGunFlashBigGuns(*fireSource, *fireSource + target);
@@ -2586,9 +2597,10 @@ CWeapon::Update(int32 audioEntity, CPed *pedToAdjustSound)
if ( CTimer::GetTimeInMilliseconds() > m_nTimer )
{
- if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE && m_nAmmoTotal == 0 )
+ if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE && m_nAmmoTotal == 0 ) {
m_eWeaponState = WEAPONSTATE_OUT_OF_AMMO;
- else
+ // TODO(Miami): CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo
+ } else
m_eWeaponState = WEAPONSTATE_READY;
}