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authorFire_Head <Fire-Head@users.noreply.github.com>2020-07-29 11:20:02 +0200
committerGitHub <noreply@github.com>2020-07-29 11:20:02 +0200
commit52e77c66345399f7f1064b80676a2495e299bb46 (patch)
tree358b7762beb8809084c65358087d5899e4546f18 /rwsdk/include/d3d8/rpanisot.h
parentmiami shadows (diff)
parentsome fakerw additions for shadows; update librw (diff)
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Diffstat (limited to 'rwsdk/include/d3d8/rpanisot.h')
-rw-r--r--rwsdk/include/d3d8/rpanisot.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/rwsdk/include/d3d8/rpanisot.h b/rwsdk/include/d3d8/rpanisot.h
index 4f4445a4..323786f4 100644
--- a/rwsdk/include/d3d8/rpanisot.h
+++ b/rwsdk/include/d3d8/rpanisot.h
@@ -7,7 +7,7 @@
/**
* \defgroup rpanisot RpAnisot
- * \ingroup rpplugin
+ * \ingroup mipmapping
*
* Anisotropic Texture Sampling Plugin for RenderWare Graphics.
*/
@@ -22,7 +22,7 @@
* \li \b Plugin \b attachments: \ref RpWorldPluginAttach, \ref RpAnisotPluginAttach
*
* \subsection anisotoverview Overview
- * The RpAnisot plugin is used to extend an RwTexture with a maximum
+ * The RpAnisot plugin is used to extend an \ref RwTexture with a maximum
* anisotropy value that will be used when a particular texture is drawn.
* When textured polygons are viewed nearly edge on, for example when looking
* dowm a road or a football pitch, distant pixels are not sampled very well