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authorSergeanur <s.anureev@yandex.ua>2020-08-02 18:36:50 +0200
committerSergeanur <s.anureev@yandex.ua>2020-08-02 18:36:50 +0200
commita786dd45a4ebc6b91936b5e46d0ef0a9befc05af (patch)
treeced50966eaaf373f8733547046baf2bdc558662d /sdk/dx8sdk/Include/d3dx8core.h
parentMerge branch 'master' of https://github.com/GTAmodding/re3 into erorcun (diff)
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diff --git a/sdk/dx8sdk/Include/d3dx8core.h b/sdk/dx8sdk/Include/d3dx8core.h
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+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: d3dx8core.h
+// Content: D3DX core types and functions
+//
+///////////////////////////////////////////////////////////////////////////
+
+#include "d3dx8.h"
+
+#ifndef __D3DX8CORE_H__
+#define __D3DX8CORE_H__
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// ID3DXBuffer:
+// ------------
+// The buffer object is used by D3DX to return arbitrary size data.
+//
+// GetBufferPointer -
+// Returns a pointer to the beginning of the buffer.
+//
+// GetBufferSize -
+// Returns the size of the buffer, in bytes.
+///////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DXBuffer ID3DXBuffer;
+typedef interface ID3DXBuffer *LPD3DXBUFFER;
+
+// {932E6A7E-C68E-45dd-A7BF-53D19C86DB1F}
+DEFINE_GUID(IID_ID3DXBuffer,
+0x932e6a7e, 0xc68e, 0x45dd, 0xa7, 0xbf, 0x53, 0xd1, 0x9c, 0x86, 0xdb, 0x1f);
+
+#undef INTERFACE
+#define INTERFACE ID3DXBuffer
+
+DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXBuffer
+ STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
+ STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
+};
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// ID3DXFont:
+// ----------
+// Font objects contain the textures and resources needed to render
+// a specific font on a specific device.
+//
+// Begin -
+// Prepartes device for drawing text. This is optional.. if DrawText
+// is called outside of Begin/End, it will call Begin and End for you.
+//
+// DrawText -
+// Draws formatted text on a D3D device. Some parameters are
+// surprisingly similar to those of GDI's DrawText function. See GDI
+// documentation for a detailed description of these parameters.
+//
+// End -
+// Restores device state to how it was when Begin was called.
+//
+// OnLostDevice, OnResetDevice -
+// Call OnLostDevice() on this object before calling Reset() on the
+// device, so that this object can release any stateblocks and video
+// memory resources. After Reset(), the call OnResetDevice().
+//
+///////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DXFont ID3DXFont;
+typedef interface ID3DXFont *LPD3DXFONT;
+
+
+// {89FAD6A5-024D-49af-8FE7-F51123B85E25}
+DEFINE_GUID( IID_ID3DXFont,
+0x89fad6a5, 0x24d, 0x49af, 0x8f, 0xe7, 0xf5, 0x11, 0x23, 0xb8, 0x5e, 0x25);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXFont
+
+DECLARE_INTERFACE_(ID3DXFont, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXFont
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
+ STDMETHOD(GetLogFont)(THIS_ LOGFONT* pLogFont) PURE;
+
+ STDMETHOD(Begin)(THIS) PURE;
+ STDMETHOD_(INT, DrawTextA)(THIS_ LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
+ STDMETHOD_(INT, DrawTextW)(THIS_ LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
+ STDMETHOD(End)(THIS) PURE;
+
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+};
+
+#ifndef DrawText
+#ifdef UNICODE
+#define DrawText DrawTextW
+#else
+#define DrawText DrawTextA
+#endif
+#endif
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+HRESULT WINAPI
+ D3DXCreateFont(
+ LPDIRECT3DDEVICE8 pDevice,
+ HFONT hFont,
+ LPD3DXFONT* ppFont);
+
+
+HRESULT WINAPI
+ D3DXCreateFontIndirect(
+ LPDIRECT3DDEVICE8 pDevice,
+ CONST LOGFONT* pLogFont,
+ LPD3DXFONT* ppFont);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// ID3DXSprite:
+// ------------
+// This object intends to provide an easy way to drawing sprites using D3D.
+//
+// Begin -
+// Prepares device for drawing sprites
+//
+// Draw, DrawAffine, DrawTransform -
+// Draws a sprite in screen-space. Before transformation, the sprite is
+// the size of SrcRect, with its top-left corner at the origin (0,0).
+// The color and alpha channels are modulated by Color.
+//
+// End -
+// Restores device state to how it was when Begin was called.
+//
+// OnLostDevice, OnResetDevice -
+// Call OnLostDevice() on this object before calling Reset() on the
+// device, so that this object can release any stateblocks and video
+// memory resources. After Reset(), the call OnResetDevice().
+///////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DXSprite ID3DXSprite;
+typedef interface ID3DXSprite *LPD3DXSPRITE;
+
+
+// {13D69D15-F9B0-4e0f-B39E-C91EB33F6CE7}
+DEFINE_GUID( IID_ID3DXSprite,
+0x13d69d15, 0xf9b0, 0x4e0f, 0xb3, 0x9e, 0xc9, 0x1e, 0xb3, 0x3f, 0x6c, 0xe7);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXSprite
+
+DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXSprite
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
+
+ STDMETHOD(Begin)(THIS) PURE;
+
+ STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture,
+ CONST RECT* pSrcRect, CONST D3DXVECTOR2* pScaling,
+ CONST D3DXVECTOR2* pRotationCenter, FLOAT Rotation,
+ CONST D3DXVECTOR2* pTranslation, D3DCOLOR Color) PURE;
+
+ STDMETHOD(DrawTransform)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture,
+ CONST RECT* pSrcRect, CONST D3DXMATRIX* pTransform,
+ D3DCOLOR Color) PURE;
+
+ STDMETHOD(End)(THIS) PURE;
+
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+};
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+
+HRESULT WINAPI
+ D3DXCreateSprite(
+ LPDIRECT3DDEVICE8 pDevice,
+ LPD3DXSPRITE* ppSprite);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// ID3DXRenderToSurface:
+// ---------------------
+// This object abstracts rendering to surfaces. These surfaces do not
+// necessarily need to be render targets. If they are not, a compatible
+// render target is used, and the result copied into surface at end scene.
+//
+// BeginScene, EndScene -
+// Call BeginScene() and EndScene() at the beginning and ending of your
+// scene. These calls will setup and restore render targets, viewports,
+// etc..
+//
+// OnLostDevice, OnResetDevice -
+// Call OnLostDevice() on this object before calling Reset() on the
+// device, so that this object can release any stateblocks and video
+// memory resources. After Reset(), the call OnResetDevice().
+///////////////////////////////////////////////////////////////////////////
+
+typedef struct _D3DXRTS_DESC
+{
+ UINT Width;
+ UINT Height;
+ D3DFORMAT Format;
+ BOOL DepthStencil;
+ D3DFORMAT DepthStencilFormat;
+
+} D3DXRTS_DESC;
+
+
+typedef interface ID3DXRenderToSurface ID3DXRenderToSurface;
+typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;
+
+
+// {82DF5B90-E34E-496e-AC1C-62117A6A5913}
+DEFINE_GUID( IID_ID3DXRenderToSurface,
+0x82df5b90, 0xe34e, 0x496e, 0xac, 0x1c, 0x62, 0x11, 0x7a, 0x6a, 0x59, 0x13);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXRenderToSurface
+
+DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXRenderToSurface
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE;
+
+ STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE8 pSurface, CONST D3DVIEWPORT8* pViewport) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+};
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+HRESULT WINAPI
+ D3DXCreateRenderToSurface(
+ LPDIRECT3DDEVICE8 pDevice,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ BOOL DepthStencil,
+ D3DFORMAT DepthStencilFormat,
+ LPD3DXRENDERTOSURFACE* ppRenderToSurface);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// ID3DXRenderToEnvMap:
+// --------------------
+// This object abstracts rendering to environment maps. These surfaces
+// do not necessarily need to be render targets. If they are not, a
+// compatible render target is used, and the result copied into the
+// environment map at end scene.
+//
+// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic -
+// This function initiates the rendering of the environment map. As
+// parameters, you pass the textures in which will get filled in with
+// the resulting environment map.
+//
+// Face -
+// Call this function to initiate the drawing of each face. For each
+// environment map, you will call this six times.. once for each face
+// in D3DCUBEMAP_FACES.
+//
+// End -
+// This will restore all render targets, and if needed compose all the
+// rendered faces into the environment map surfaces.
+//
+// OnLostDevice, OnResetDevice -
+// Call OnLostDevice() on this object before calling Reset() on the
+// device, so that this object can release any stateblocks and video
+// memory resources. After Reset(), the call OnResetDevice().
+///////////////////////////////////////////////////////////////////////////
+
+typedef struct _D3DXRTE_DESC
+{
+ UINT Size;
+ D3DFORMAT Format;
+ BOOL DepthStencil;
+ D3DFORMAT DepthStencilFormat;
+} D3DXRTE_DESC;
+
+
+typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap;
+typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;
+
+// {4E42C623-9451-44b7-8C86-ABCCDE5D52C8}
+DEFINE_GUID( IID_ID3DXRenderToEnvMap,
+0x4e42c623, 0x9451, 0x44b7, 0x8c, 0x86, 0xab, 0xcc, 0xde, 0x5d, 0x52, 0xc8);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXRenderToEnvMap
+
+DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXRenderToEnvMap
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE;
+
+ STDMETHOD(BeginCube)(THIS_
+ LPDIRECT3DCUBETEXTURE8 pCubeTex) PURE;
+
+ STDMETHOD(BeginSphere)(THIS_
+ LPDIRECT3DTEXTURE8 pTex) PURE;
+
+ STDMETHOD(BeginHemisphere)(THIS_
+ LPDIRECT3DTEXTURE8 pTexZPos,
+ LPDIRECT3DTEXTURE8 pTexZNeg) PURE;
+
+ STDMETHOD(BeginParabolic)(THIS_
+ LPDIRECT3DTEXTURE8 pTexZPos,
+ LPDIRECT3DTEXTURE8 pTexZNeg) PURE;
+
+ STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face) PURE;
+ STDMETHOD(End)(THIS) PURE;
+
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+};
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+HRESULT WINAPI
+ D3DXCreateRenderToEnvMap(
+ LPDIRECT3DDEVICE8 pDevice,
+ UINT Size,
+ D3DFORMAT Format,
+ BOOL DepthStencil,
+ D3DFORMAT DepthStencilFormat,
+ LPD3DXRenderToEnvMap* ppRenderToEnvMap);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// Shader assemblers:
+///////////////////////////////////////////////////////////////////////////
+
+//-------------------------------------------------------------------------
+// D3DXASM flags:
+// --------------
+//
+// D3DXASM_DEBUG
+// Generate debug info.
+//
+// D3DXASM_SKIPVALIDATION
+// Do not validate the generated code against known capabilities and
+// constraints. This option is only recommended when assembling shaders
+// you KNOW will work. (ie. have assembled before without this option.)
+//-------------------------------------------------------------------------
+
+#define D3DXASM_DEBUG (1 << 0)
+#define D3DXASM_SKIPVALIDATION (1 << 1)
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+//-------------------------------------------------------------------------
+// D3DXAssembleShader:
+// -------------------
+// Assembles an ascii description of a vertex or pixel shader into
+// binary form.
+//
+// Parameters:
+// pSrcFile
+// Source file name
+// hSrcModule
+// Module handle. if NULL, current module will be used.
+// pSrcResource
+// Resource name in module
+// pSrcData
+// Pointer to source code
+// SrcDataLen
+// Size of source code, in bytes
+// Flags
+// D3DXASM_xxx flags
+// ppConstants
+// Returns an ID3DXBuffer object containing constant declarations.
+// ppCompiledShader
+// Returns an ID3DXBuffer object containing the object code.
+// ppCompilationErrors
+// Returns an ID3DXBuffer object containing ascii error messages
+//-------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXAssembleShaderFromFileA(
+ LPCSTR pSrcFile,
+ DWORD Flags,
+ LPD3DXBUFFER* ppConstants,
+ LPD3DXBUFFER* ppCompiledShader,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+HRESULT WINAPI
+ D3DXAssembleShaderFromFileW(
+ LPCWSTR pSrcFile,
+ DWORD Flags,
+ LPD3DXBUFFER* ppConstants,
+ LPD3DXBUFFER* ppCompiledShader,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+#ifdef UNICODE
+#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileW
+#else
+#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileA
+#endif
+
+HRESULT WINAPI
+ D3DXAssembleShaderFromResourceA(
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ DWORD Flags,
+ LPD3DXBUFFER* ppConstants,
+ LPD3DXBUFFER* ppCompiledShader,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+HRESULT WINAPI
+ D3DXAssembleShaderFromResourceW(
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ DWORD Flags,
+ LPD3DXBUFFER* ppConstants,
+ LPD3DXBUFFER* ppCompiledShader,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+#ifdef UNICODE
+#define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceW
+#else
+#define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceA
+#endif
+
+HRESULT WINAPI
+ D3DXAssembleShader(
+ LPCVOID pSrcData,
+ UINT SrcDataLen,
+ DWORD Flags,
+ LPD3DXBUFFER* ppConstants,
+ LPD3DXBUFFER* ppCompiledShader,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// Misc APIs:
+///////////////////////////////////////////////////////////////////////////
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+//-------------------------------------------------------------------------
+// D3DXGetErrorString:
+// ------------------
+// Returns the error string for given an hresult. Interprets all D3DX and
+// D3D hresults.
+//
+// Parameters:
+// hr
+// The error code to be deciphered.
+// pBuffer
+// Pointer to the buffer to be filled in.
+// BufferLen
+// Count of characters in buffer. Any error message longer than this
+// length will be truncated to fit.
+//-------------------------------------------------------------------------
+HRESULT WINAPI
+ D3DXGetErrorStringA(
+ HRESULT hr,
+ LPSTR pBuffer,
+ UINT BufferLen);
+
+HRESULT WINAPI
+ D3DXGetErrorStringW(
+ HRESULT hr,
+ LPWSTR pBuffer,
+ UINT BufferLen);
+
+#ifdef UNICODE
+#define D3DXGetErrorString D3DXGetErrorStringW
+#else
+#define D3DXGetErrorString D3DXGetErrorStringA
+#endif
+
+
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif //__D3DX8CORE_H__