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authorSergeanur <s.anureev@yandex.ua>2020-08-02 18:36:50 +0200
committerSergeanur <s.anureev@yandex.ua>2020-08-02 18:36:50 +0200
commita786dd45a4ebc6b91936b5e46d0ef0a9befc05af (patch)
treeced50966eaaf373f8733547046baf2bdc558662d /sdk/rwsdk/include/d3d8/rpskin.h
parentMerge branch 'master' of https://github.com/GTAmodding/re3 into erorcun (diff)
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diff --git a/sdk/rwsdk/include/d3d8/rpskin.h b/sdk/rwsdk/include/d3d8/rpskin.h
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+
+#ifndef RPSKIN_H
+#define RPSKIN_H
+
+/**
+ * \defgroup rpskin RpSkin
+ * \ingroup rpplugin
+ *
+ * Skin Plugin for RenderWare Graphics.
+ */
+
+/*===========================================================================*
+ *--- Include files ---------------------------------------------------------*
+ *===========================================================================*/
+#include "rwcore.h"
+#include "rpworld.h"
+
+#include "rpcriter.h"
+#include "rpskin.rpe"
+
+#include "rphanim.h"
+
+/*===========================================================================*
+ *--- Global Types ----------------------------------------------------------*
+ *===========================================================================*/
+typedef struct RwMatrixWeights RwMatrixWeights;
+
+/**
+ * \ingroup rpskin
+ * \struct RwMatrixWeights
+ * A structure for defining up to four matrix weights per vertex.
+ * Not all entries need to be used.
+ *
+ * \note
+ * Values should be sorted, such that any zero 0.0f entries appear
+ * after the valid weights. Any weights that appear after a zero
+ * entry will be ignored.
+ *
+ * \see RpSkinCreate
+ */
+struct RwMatrixWeights
+{
+ RwReal w0; /**< The first matrix weight. */
+ RwReal w1; /**< The second matrix weight. */
+ RwReal w2; /**< The third matrix weight. */
+ RwReal w3; /**< The fourth matrix weight. */
+};
+
+/**
+ * \ingroup rpskin
+ * \typedef RpSkin
+ *
+ * Skin object. This should be considered an opaque type.
+ * Use the RpSkin API functions to access.
+ *
+ * \see RpSkinCreate
+ * \see RpSkinDestroy
+ */
+typedef struct RpSkin RpSkin;
+
+/*===========================================================================*
+ *--- Plugin API Functions --------------------------------------------------*
+ *===========================================================================*/
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+/*---------------------------------------------------------------------------*
+ *- Plugin functions -*
+ *---------------------------------------------------------------------------*/
+extern RwBool
+RpSkinPluginAttach(void);
+
+/*---------------------------------------------------------------------------*
+ *- Skin Atomic functions -*
+ *---------------------------------------------------------------------------*/
+extern RpAtomic *
+RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic,
+ RpHAnimHierarchy *hierarchy );
+
+extern RpHAnimHierarchy *
+RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic );
+
+/*---------------------------------------------------------------------------*
+ *- Skin Geometry functions -*
+ *---------------------------------------------------------------------------*/
+extern RpGeometry *
+RpSkinGeometrySetSkin( RpGeometry *geometry,
+ RpSkin *skin );
+
+extern RpSkin *
+RpSkinGeometryGetSkin( RpGeometry *geometry );
+
+extern RpSkin *
+RpSkinCreate( RwUInt32 numVertices,
+ RwUInt32 numBones,
+ RwMatrixWeights *vertexWeights,
+ RwUInt32 *vertexIndices,
+ RwMatrix *inverseMatrices );
+
+extern RpSkin *
+RpSkinDestroy( RpSkin *skin );
+
+extern RwUInt32
+RpSkinGetNumBones( RpSkin *skin );
+
+extern const RwMatrixWeights *
+RpSkinGetVertexBoneWeights( RpSkin *skin );
+
+extern const RwUInt32 *
+RpSkinGetVertexBoneIndices( RpSkin *skin );
+
+extern const RwMatrix *
+RpSkinGetSkinToBoneMatrices( RpSkin *skin );
+
+/*---------------------------------------------------------------------------*
+ *- Skin pipeline -*
+ *---------------------------------------------------------------------------*/
+
+/**
+ * \ingroup rpskin
+ * \ref RpSkinType defines the different ways a skinned atomic can
+ * be rendered. Once a skinned \ref RpGeometry has been attached to
+ * an \ref RpAtomic the atomic must be setup with the correct skin
+ * rendering pipeline with \ref RpSkinAtomicSetType.
+ */
+enum RpSkinType
+{
+ rpNASKINTYPE = 0, /**<Invalid skin pipeline. */
+ rpSKINTYPEGENERIC = 1, /**<Generic skin rendering. */
+ rpSKINTYPEMATFX = 2, /**<Material effects skin rendering. */
+ rpSKINTYPETOON = 3, /**<Toon skin rendering. */
+ rpSKINTYPEMATFXTOON = 4, /**<Note Toon + MatFX on same object NOT currently supported */
+ rpSKINTYPEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpSkinType RpSkinType;
+
+extern RpAtomic *
+RpSkinAtomicSetType( RpAtomic *atomic,
+ RpSkinType type );
+
+extern RpSkinType
+RpSkinAtomicGetType( RpAtomic *atomic );
+
+/*---------------------------------------------------------------------------*/
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+/*---------------------------------------------------------------------------*
+ *- Backwards macros -*
+ *---------------------------------------------------------------------------*/
+
+#define RpSkinAtomicGetSkin(_a) \
+ RpSkinGeometryGetSkin(RpAtomicGetGeometry(_a))
+
+/*---------------------------------------------------------------------------*/
+
+/*---- start: ./d3d8/skinplatform.h----*/
+
+/**
+ * \defgroup rpskind3d8 D3D8
+ * \ingroup rpskin
+ *
+ * D3D8 skin pipeline extension.
+ */
+
+
+/*===========================================================================*
+ *--- D3D8 Defines -----------------------------------------------------------*
+ *===========================================================================*/
+
+/*===========================================================================*
+ *--- D3D8 Global Types ------------------------------------------------------*
+ *===========================================================================*/
+
+/**
+ * \ingroup rpskind3d8
+ * \ref RpSkinD3D8Pipeline rendering pipelines available within
+ * the \ref RpSkin plugin. Use \ref RpSkinGetD3D8Pipeline to
+ * retrieve the \ref RxPipeline's.
+ */
+enum RpSkinD3D8Pipeline
+{
+ rpNASKIND3D8PIPELINE = 0,
+ rpSKIND3D8PIPELINEGENERIC = 1,
+ /**<D3D8 generic skin rendering pipeline. */
+ rpSKIND3D8PIPELINEMATFX = 2,
+ /**<D3D8 material effect skin rendering pipeline. */
+ rpSKIND3D8PIPELINETOON = 3,
+ /**<D3D8 toon skin rendering pipeline. */
+ rpSKIND3D8PIPELINEMATFXTOON = 4,
+ /**<D3D8 toon matfx skin rendering pipeline not supported */
+ rpSKIND3D8PIPELINEMAX,
+ rpSKIND3D8PIPELINEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
+};
+typedef enum RpSkinD3D8Pipeline RpSkinD3D8Pipeline;
+
+/*===========================================================================*
+ *--- D3D8 Plugin API Functions ----------------------------------------------*
+ *===========================================================================*/
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+/*---------------------------------------------------------------------------*/
+
+extern RxPipeline *
+RpSkinGetD3D8Pipeline( RpSkinD3D8Pipeline D3D8Pipeline );
+
+/*---------------------------------------------------------------------------*/
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+/*---- end: ./d3d8/skinplatform.h----*/
+
+#endif /* RPSKIN_H */
+
+