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author | erorcun <erayorcunus@gmail.com> | 2020-07-09 23:06:16 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-09 23:06:16 +0200 |
commit | 30723cf723a6b866c158b9f721f5a3dd01a5d95c (patch) | |
tree | 4f4cfd03c6eabfe9ef860c762570760fdedb5f90 /src/animation | |
parent | Merge pull request #653 from Domiiniik/miami (diff) | |
parent | VC fighting, Peds, many fixes including ghost bikes (diff) | |
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Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/AnimManager.cpp | 4 | ||||
-rw-r--r-- | src/animation/AnimationId.h | 1 |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 4694920a..f682964f 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -238,14 +238,14 @@ AnimAssocDesc aMeleeAnimDescs[] = { { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT }, - { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, // TODO(Miami): Overload that name for melee/swing + { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, }; AnimAssocDesc aSwingAnimDescs[] = { { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT }, - { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, // TODO(Miami): Overload that name for melee/swing + { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aWeaponAnimDescs[] = { { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index ddf36b23..f2ef3dfd 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -234,6 +234,7 @@ enum AnimationId ANIM_MELEE_ATTACK_2ND, ANIM_MELEE_ATTACK_START, ANIM_MELEE_IDLE_FIGHTMODE, + ANIM_MELEE_ATTACK_FINISH, ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE, ANIM_THROWABLE_THROWU, ANIM_THROWABLE_START_THROW, |