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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-18 16:30:51 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-18 16:30:51 +0200 |
commit | d7789661cda9c07988834aa9c6c53d5cee888612 (patch) | |
tree | b17c3aa13c73ea0f21d645962dccea83486d9dc7 /src/audio/AudioLogic.cpp | |
parent | fix in ped attractor (diff) | |
parent | Merge branch 'master' into miami (diff) | |
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Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r-- | src/audio/AudioLogic.cpp | 30 |
1 files changed, 21 insertions, 9 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 9a8dda28..6ea93f6d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1,4 +1,4 @@ -#include "common.h" +#include "common.h" #include "AudioManager.h" #include "audio_enums.h" @@ -993,7 +993,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) int32 emittingVol; uint32 freq; - float modificator; + float multiplier; int sampleFreq; float velocity; @@ -1016,9 +1016,9 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) freq = 6050 * emittingVol / 30 + 16000; } else { m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - modificator = m_sQueueSample.m_fDistance / 190.f; + multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); - freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4); + freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4); } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; @@ -1046,7 +1046,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) float relativeVelocity; int32 emittingVol; - float modificator; + float multiplier; int freq; float velChange; @@ -1066,9 +1066,13 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; - modificator = m_sQueueSample.m_fDistance / 6.f; +#ifdef FIX_BUGS + multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; +#else + multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f; +#endif freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); - m_sQueueSample.m_nFrequency = freq + freq * modificator; + m_sQueueSample.m_nFrequency = freq + freq * multiplier; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -4923,17 +4927,25 @@ cAudioManager::ProcessFires(int32) void cAudioManager::ProcessWaterCannon(int32) { - const float SOUND_INTENSITY = 900.0f; + const float SOUND_INTENSITY = 30.0f; for (int32 i = 0; i < NUM_WATERCANNONS; i++) { if (CWaterCannons::aCannons[i].m_nId) { m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SOUND_INTENSITY) { + if (distSquared < SQR(SOUND_INTENSITY)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); +#ifdef FIX_BUGS + m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance); +#else m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); +#endif if (m_sQueueSample.m_nVolume != 0) { +#ifdef FIX_BUGS m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; +#else + m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY); +#endif m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 15591; |