summaryrefslogtreecommitdiffstats
path: root/src/audio/AudioManager.h
diff options
context:
space:
mode:
authorRoman Masanin <36927roma@gmail.com>2020-10-16 23:27:28 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-16 23:27:28 +0200
commit894a1ae93aa7ec14e9d83ba43caa75adc500d582 (patch)
tree6de5d6306fdd96d5936d840fc20729cb70dfd37a /src/audio/AudioManager.h
parentsirenes and more marks for audio. also fix cAudioMrg size (diff)
downloadre3-894a1ae93aa7ec14e9d83ba43caa75adc500d582.tar
re3-894a1ae93aa7ec14e9d83ba43caa75adc500d582.tar.gz
re3-894a1ae93aa7ec14e9d83ba43caa75adc500d582.tar.bz2
re3-894a1ae93aa7ec14e9d83ba43caa75adc500d582.tar.lz
re3-894a1ae93aa7ec14e9d83ba43caa75adc500d582.tar.xz
re3-894a1ae93aa7ec14e9d83ba43caa75adc500d582.tar.zst
re3-894a1ae93aa7ec14e9d83ba43caa75adc500d582.zip
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 7783590e..aacf0006 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -298,7 +298,7 @@ public:
void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, int16 sound, float vol); // done
- void PlaySuspectLastSeen(float x, float y, float z); //
+ void PlaySuspectLastSeen(float x, float y, float z); // done
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
void PostInitialiseGameSpecificSetup(); // done
@@ -308,7 +308,7 @@ public:
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // done
- bool ProcessAirBrakes(cVehicleParams *params);
+ bool ProcessAirBrakes(cVehicleParams *params); // done
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);
#ifdef GTA_BRIDGE
@@ -359,11 +359,11 @@ public:
bool ProcessVehicleDoors(cVehicleParams *params); // done
void ProcessVehicleEngine(cVehicleParams *params); // done
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
- void ProcessVehicleHorn(cVehicleParams *params); //
+ bool ProcessVehicleHorn(cVehicleParams *params); // done
void ProcessVehicleOneShots(cVehicleParams *params); //
bool ProcessVehicleReverseWarning(cVehicleParams *params); //
bool ProcessVehicleRoadNoise(cVehicleParams *params); //
- bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); //
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
bool ProcessVehicleSkidding(cVehicleParams *params); //
void ProcessWaterCannon(int32); //
void ProcessWeather(int32 id); // done