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author | Roman Masanin <36927roma@gmail.com> | 2020-09-13 20:45:53 +0200 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-09-13 20:45:53 +0200 |
commit | 8f948228d5e60eb89055a8d40210e99e9f4f2c47 (patch) | |
tree | ee8c238c77e53e29c650d911e9d198452f5a7ba9 /src/audio/AudioManager.h | |
parent | vehicle audio(first part) and temp fix for openAL (diff) | |
parent | Merge pull request #702 from Sergeanur/VC/MusicManager (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 2f76144b..2578e418 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -197,9 +197,9 @@ public: cAudioScriptObjectManager m_sAudioScriptObjectManager; // miami - uint8 field_4B30; - uint8 m_bPlayerMood; - uint32 field_4B34; + uint8 m_bIsPlayerShutUp; + uint8 m_nPlayerMood; + uint32 m_nPlayerMoodTimer; uint8 field_rest[4]; uint8 field_4B3C; @@ -270,6 +270,7 @@ public: char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; + int8 AutoDetect3DProviders() const; float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(int32 a, float b) const; float GetCollisionRatio(float a, float b, float c, float d) const; @@ -388,6 +389,7 @@ public: void SetDynamicAcousticModelingStatus(uint8 status); void SetEffectsFadeVol(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; + void SetMP3BoostVolume(uint8 volume) const; void SetEntityStatus(int32 id, uint8 status); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); void SetMissionAudioLocation(uint8 slot, float x, float y, float z); @@ -416,6 +418,10 @@ public: bool UsesSiren(int32 model) const; bool UsesSirenSwitching(int32 model) const; + CVehicle *FindVehicleOfPlayer(); + void SetPedTalkingStatus(CPed *ped, uint8 status); + void SetPlayersMood(uint8 mood, int32 time); + #ifdef GTA_PC // only used in pc void AdjustSamplesVolume(); |