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authorRoman Masanin <36927roma@gmail.com>2020-10-24 18:24:48 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-24 18:24:48 +0200
commit19ffb9c8df3a2535e0f502f6153c3096082f0215 (patch)
treeea1491e09d8340ecd10e39d3d167d8909afc5e73 /src/audio
parentmerge Upstream (diff)
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Diffstat (limited to 'src/audio')
-rw-r--r--src/audio/AudioLogic.cpp81
-rw-r--r--src/audio/AudioManager.h4
2 files changed, 67 insertions, 18 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index b690882e..6b6d1082 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -789,7 +789,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
ProcessModelVehicle(&params);
ProcessEngineDamage(&params);
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
- //ProcessModelHeliVehicle(this, &params);
+ ProcessModelHeliVehicle(&params);
ProcessEngineDamage(&params);
} else {
switch (veh->GetVehicleAppearance()) {
@@ -966,14 +966,15 @@ void
cAudioManager::ProcessModelVehicle(cVehicleParams *params)
{
const float SOUND_INTENSITY = 35.0f;
- uint8 volume;
- uint32 freq;
- bool isPlayerVeh;
- static uint8 prevVolume = 0;
static uint32 prevFreq = 14000;
+ static uint8 prevVolume = 0;
+
+ uint32 freq;
int16 acceletateState;
int16 brakeState;
+ uint8 volume;
+ bool isPlayerVeh;
bool vehSlowdown;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
@@ -1091,6 +1092,64 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
}
}
+void
+cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
+{
+ const float SOUND_INTENSITY = 35.0f;
+
+ static uint32 prevFreq = 22050;
+
+ uint32 freq;
+ bool isPlayerVeh;
+ int16 acceletateState;
+ int16 brakeState;
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return;
+
+ if (FindPlayerVehicle() == params->m_pVehicle)
+ isPlayerVeh = true;
+ else
+#ifdef FIX_BUGS
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
+#else
+ isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
+#endif
+ if (isPlayerVeh) {
+ brakeState = Pads[0].GetBrake();
+ acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
+ } else {
+ acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal;
+ brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal;
+ }
+ if (acceletateState < brakeState)
+ acceletateState = brakeState;
+ freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = 70;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI);
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ if (isPlayerVeh)
+ prevFreq = freq;
+}
+
bool
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
{
@@ -5079,12 +5138,8 @@ cAudioManager::ProcessWaterCannon(int32)
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
-#endif
if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!!
-#else
- m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
-#endif
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
@@ -6902,12 +6957,6 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
}
void
-cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
-{
-
-}
-
-void
cAudioManager::ProcessMissionAudio()
{
if (!m_bIsInitialised) return;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index dbc58ac2..daa65470 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -335,7 +335,7 @@ public:
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
- void ProcessModelHeliVehicle(cVehicleParams* params); //
+ void ProcessModelHeliVehicle(cVehicleParams* params); // done
void ProcessModelVehicle(cVehicleParams *params); // done
void ProcessOneShotScriptObject(uint8 sound); //
void ProcessPed(CPhysical *ped); // done
@@ -353,7 +353,7 @@ public:
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params);
#endif
- void ProcessVehicle(CVehicle *vehicle); // done, but need add model functions
+ void ProcessVehicle(CVehicle *vehicle); // done
bool ProcessVehicleDoors(cVehicleParams *params); // done
void ProcessVehicleEngine(cVehicleParams *params); // done
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done