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author_AG <gennariarmando@outlook.com>2019-07-07 09:21:44 +0200
committerGitHub <noreply@github.com>2019-07-07 09:21:44 +0200
commit0ac6d0515e1ba703da2c0f742d91e7b550feac06 (patch)
tree2a5b1fc5511841acb443636b5a9b560d7aca5f2b /src/config.h
parentLil update. (diff)
parentsome work on vehicles (diff)
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Diffstat (limited to 'src/config.h')
-rw-r--r--src/config.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/config.h b/src/config.h
index a753b678..8cb02190 100644
--- a/src/config.h
+++ b/src/config.h
@@ -62,6 +62,9 @@ enum Config {
NUMPICKUPS = 336,
};
+// We'll use this once we're ready to become independent of the game
+// Use it to mark bugs in the code that will prevent the game from working then
+//#define STANDALONE
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
@@ -85,7 +88,7 @@ enum Config {
#elif defined GTA_PC
# define GTA3_1_1_PATCH
# ifdef GTA_PS2_STUFF
-# define USE_PS2_RAND
+//# define USE_PS2_RAND // this is unsafe until we have the game reversed
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif