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author | _AG <gennariarmando@outlook.com> | 2019-07-07 09:21:44 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-07 09:21:44 +0200 |
commit | 0ac6d0515e1ba703da2c0f742d91e7b550feac06 (patch) | |
tree | 2a5b1fc5511841acb443636b5a9b560d7aca5f2b /src/config.h | |
parent | Lil update. (diff) | |
parent | some work on vehicles (diff) | |
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Diffstat (limited to 'src/config.h')
-rw-r--r-- | src/config.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/config.h b/src/config.h index a753b678..8cb02190 100644 --- a/src/config.h +++ b/src/config.h @@ -62,6 +62,9 @@ enum Config { NUMPICKUPS = 336, }; +// We'll use this once we're ready to become independent of the game +// Use it to mark bugs in the code that will prevent the game from working then +//#define STANDALONE // We don't expect to compile for PS2 or Xbox // but it might be interesting for documentation purposes @@ -85,7 +88,7 @@ enum Config { #elif defined GTA_PC # define GTA3_1_1_PATCH # ifdef GTA_PS2_STUFF -# define USE_PS2_RAND +//# define USE_PS2_RAND // this is unsafe until we have the game reversed # define RANDOMSPLASH // use random splash as on PS2 # define PS2_MATFX # endif |