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authorFire_Head <Fire-Head@users.noreply.github.com>2020-07-29 11:20:02 +0200
committerGitHub <noreply@github.com>2020-07-29 11:20:02 +0200
commit52e77c66345399f7f1064b80676a2495e299bb46 (patch)
tree358b7762beb8809084c65358087d5899e4546f18 /src/control/GameLogic.cpp
parentmiami shadows (diff)
parentsome fakerw additions for shadows; update librw (diff)
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Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r--src/control/GameLogic.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index af1680ae..2af9464c 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -155,8 +155,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverrideHospitalLevel = LEVEL_NONE;
- CRestart::OverridePoliceStationLevel = LEVEL_NONE;
+ CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
+ CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
AfterDeathArrestSetUpShortCutTaxi();
@@ -261,8 +261,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverrideHospitalLevel = LEVEL_NONE;
- CRestart::OverridePoliceStationLevel = LEVEL_NONE;
+ CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
+ CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
AfterDeathArrestSetUpShortCutTaxi();
@@ -313,8 +313,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverridePoliceStationLevel = LEVEL_NONE;
- CRestart::OverrideHospitalLevel = LEVEL_NONE;
+ CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
+ CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;