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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-08 10:11:09 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-08 10:11:09 +0200
commit44c5cdf453f1b49ce07f7f1b526e2e5808ac245c (patch)
tree2df2f21ec4c8081e8518bb078c2b83ce83c823ac /src/control
parentsync with upstream (diff)
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Diffstat (limited to 'src/control')
-rw-r--r--src/control/CarCtrl.cpp153
-rw-r--r--src/control/CarCtrl.h9
2 files changed, 113 insertions, 49 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 808a3769..8be92ede 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -84,26 +84,37 @@ uint32 CCarCtrl::LastTimeLawEnforcerCreated;
uint32 CCarCtrl::LastTimeFireTruckCreated;
uint32 CCarCtrl::LastTimeAmbulanceCreated;
int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
-int32 CCarCtrl::NextCarOfRating[TOTAL_CUSTOM_CLASSES];
int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
int32 CCarCtrl::NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
+int32 CCarCtrl::NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
+int32 CCarCtrl::CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
void
CCarCtrl::GenerateRandomCars()
{
+ static int vals[20];
+ static uint32 old = CTimer::GetTimeInMilliseconds();
+ if (CTimer::GetTimeInMilliseconds() - old > 1000) {
+ char str[512];
+ sprintf(str, "%8d: %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d\n", old, vals[0], vals[1], vals[2], vals[3], vals[4], vals[5], vals[6], vals[7], vals[8], vals[9], vals[10], vals[11], vals[12], vals[13], vals[14], vals[15], vals[16], vals[17], vals[18], vals[19]);
+ debug("%s", str);
+ for (int i = 0; i < 20; i++)
+ vals[i] = 0;
+ old = CTimer::GetTimeInMilliseconds();
+ }
if (CCutsceneMgr::IsRunning()) {
CountDownToCarsAtStart = 2;
return;
}
if (NumRandomCars < 30){
- if (CountDownToCarsAtStart == 0){
- GenerateOneRandomCar();
- }
+ if (CountDownToCarsAtStart == 0)
+ vals[GenerateOneRandomCar()]++;
else if (--CountDownToCarsAtStart == 0) {
for (int i = 0; i < 100; i++)
- GenerateOneRandomCar();
+ vals[GenerateOneRandomCar()]++;
CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
}
}
@@ -112,7 +123,7 @@ CCarCtrl::GenerateRandomCars()
GenerateEmergencyServicesCar();
}
-void
+int
CCarCtrl::GenerateOneRandomCar()
{
static int32 unk = 0;
@@ -124,9 +135,9 @@ CCarCtrl::GenerateOneRandomCar()
CTheZones::GetZoneInfoForTimeOfDay(&vecTargetPos, &zone);
pPlayer->m_nTrafficMultiplier = pPlayer->m_fRoadDensity * zone.carDensity;
if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier)
- return;
+ return 1;
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse)
- return;
+ return 2;
CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
int carClass;
int carModel;
@@ -141,10 +152,10 @@ CCarCtrl::GenerateOneRandomCar()
carModel = ChoosePoliceCarModel();
}else{
carModel = ChooseModel(&zone, &vecTargetPos, &carClass);
- if (carClass == COPS && pWanted->m_nWantedLevel >= 1)
+ if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0)
/* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
- return;
+ return 3;
}
float frontX, frontY;
float preferredDistance, angleLimit;
@@ -275,12 +286,12 @@ CCarCtrl::GenerateOneRandomCar()
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
- return;
+ return 4;
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
bool bBoatGenerated = false;
if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
- return;
+ return 5;
if (pCurNode->bWaterPath) {
bBoatGenerated = true;
if (carClass == COPS) {
@@ -288,9 +299,10 @@ CCarCtrl::GenerateOneRandomCar()
carClass = COPS_BOAT;
if (!CStreaming::HasModelLoaded(MI_PREDATOR)) {
CStreaming::RequestModel(MI_PREDATOR, STREAMFLAGS_DEPENDENCY);
- return;
+ return 6;
}
else {
+ return 7;
// TODO: normal boats
}
}
@@ -299,10 +311,10 @@ CCarCtrl::GenerateOneRandomCar()
CWorld::FindObjectsKindaColliding(spawnPosition, bBoatGenerated ? 40.0f : 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
if (colliding)
/* If something is already present in spawn position, do not create vehicle*/
- return;
+ return 8;
if (!bBoatGenerated && !ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition))
/* Testing if spawn position can reach target position via valid path. */
- return;
+ return 9;
int16 idInNode = 0;
while (idInNode < pCurNode->numLinks &&
@@ -314,7 +326,7 @@ CCarCtrl::GenerateOneRandomCar()
CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel);
if (lanesOnCurrentRoad == 0)
/* Not spawning vehicle if road is one way and intended direction is opposide to that way. */
- return;
+ return 10;
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(carModel))
pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
@@ -409,7 +421,7 @@ CCarCtrl::GenerateOneRandomCar()
if (pCurNode->numLinks == 1){
/* Do not create vehicle if there is nowhere to go. */
delete pVehicle;
- return;
+ return 11;
}
int16 nextConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
int16 newLink;
@@ -489,6 +501,15 @@ CCarCtrl::GenerateOneRandomCar()
);
CVector vectorBetweenNodes = pCurNode->GetPosition() - pNextNode->GetPosition();
CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude();
+ debug("initialPositionDist: %f\n", (spawnPosition - vecTargetPos).Magnitude());
+ debug("pCurNode: %f\n", (CVector2D(pCurNode->GetX(), pCurNode->GetY()) - vecTargetPos).Magnitude());
+ debug("pNextNode: %f\n", (CVector2D(pNextNode->GetX(), pNextNode->GetY()) - vecTargetPos).Magnitude());
+ debug("pCurrentLink: %f\n", (CVector2D(pCurrentLink->GetX(), pCurrentLink->GetY()) - vecTargetPos).Magnitude());
+ debug("pNextLink: %f\n", (CVector2D(pNextLink->GetX(), pNextLink->GetY()) - vecTargetPos).Magnitude());
+ debug("positionOnCurrentLinkIncludingLane: %f\n", (positionOnCurrentLinkIncludingLane - vecTargetPos).Magnitude());
+ debug("positionOnNextLinkIncludingLane: %f\n", (positionOnNextLinkIncludingLane - vecTargetPos).Magnitude());
+ debug("positionIncludingCurve: %f\n", (finalPosition - vecTargetPos).Magnitude());
+ debug("finalPositionDist: %f\n", (finalPosition - vecTargetPos).Magnitude());
finalPosition.z = positionBetweenNodes * pNextNode->GetZ() +
(1.0f - positionBetweenNodes) * pCurNode->GetZ();
float groundZ = INFINITE_Z;
@@ -497,7 +518,7 @@ CCarCtrl::GenerateOneRandomCar()
if (bBoatGenerated) {
if (!CWaterLevel::GetWaterLevel(finalPosition, &groundZ, true)) {
delete pVehicle;
- return;
+ return 12;
}
}
else {
@@ -511,7 +532,7 @@ CCarCtrl::GenerateOneRandomCar()
if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) {
/* Failed to find ground or too far from expected position. */
delete pVehicle;
- return;
+ return 13;
}
if (CModelInfo::IsBoatModel(carModel)) {
finalPosition.z = groundZ;
@@ -562,15 +583,17 @@ CCarCtrl::GenerateOneRandomCar()
if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > 40.0f * (pVehicle->bExtendedRange ? 1.5f : 1.0f)) {
/* Too far away cars that are not visible aren't needed. */
delete pVehicle;
- return;
+ return 14;
}
}else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? 1.5f : 1.0f) * 120.0f ||
(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 100.0f){
+ debug("not spawning because %f\n", (vecTargetPos - pVehicle->GetPosition()).Magnitude2D());
delete pVehicle;
- return;
- }else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera){
+ return 15;
+ }else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera ){
+ debug("despite %f got %f\n", (vecTargetPos - pVehicle->GetPosition()).Magnitude2D(), (TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D());
delete pVehicle;
- return;
+ return 16;
}
// TODO(MIAMI): if MARQUIS then delete
CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo();
@@ -579,18 +602,18 @@ CCarCtrl::GenerateOneRandomCar()
CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest + 20.0f, true, &colliding, 2, nil, false, true, false, false, false);
if (colliding){
delete pVehicle;
- return;
+ return 17;
}
}
CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest, true, &colliding, 2, nil, false, true, false, false, false);
if (colliding){
delete pVehicle;
- return;
+ return 18;
}
if (speedDifferenceWithTarget.x * distanceToTarget.x +
speedDifferenceWithTarget.y * distanceToTarget.y >= 0.0f){
delete pVehicle;
- return;
+ return 19;
}
pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2);
CWorld::Add(pVehicle);
@@ -606,6 +629,7 @@ CCarCtrl::GenerateOneRandomCar()
if (carClass == COPS)
LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
/* TODO(MIAMI): CADDY, VICECHEE, dead ped code*/
+ return 0;
}
int32
@@ -619,9 +643,9 @@ int32
CCarCtrl::ChooseBoatRating(CZoneInfo* pZoneInfo)
{
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
- for (int i = FIRST_BOAT_RATING; i < FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1; i++) {
- if (rnd < pZoneInfo->carThreshold[i])
- return i;
+ for (int i = 0; i < NUM_BOAT_CLASSES - 1; i++) {
+ if (rnd < pZoneInfo->boatThreshold[i])
+ return FIRST_BOAT_RATING + i;
}
return FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1;
}
@@ -630,7 +654,7 @@ int32
CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo)
{
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
- for (int i = FIRST_CAR_RATING; i < FIRST_CAR_RATING + NUM_CAR_CLASSES - 1; i++) {
+ for (int i = 0; i < NUM_CAR_CLASSES - 1; i++) {
if (rnd < pZoneInfo->carThreshold[i])
return i;
}
@@ -649,10 +673,10 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
continue;
}
- for (int i = FIRST_GANG_CAR_RATING; i < FIRST_GANG_CAR_RATING + NUM_GANG_CAR_CLASSES; i++) {
- if (rnd < pZone->carThreshold[i]) {
- *pClass = i;
- model = ChooseGangCarModel(i - FIRST_GANG_CAR_RATING);
+ for (int i = 0; i < NUM_GANG_CAR_CLASSES; i++) {
+ if (rnd < pZone->gangThreshold[i]) {
+ *pClass = i + FIRST_GANG_CAR_RATING;
+ model = ChooseGangCarModel(i);
continue;
}
}
@@ -668,16 +692,49 @@ CCarCtrl::ChooseCarModel(int32 vehclass)
{
int32 model = -1;
++NumRequestsOfCarRating[vehclass];
- if (TotalNumOfCarsOfRating[vehclass] == 0)
+ if (NumOfLoadedCarsOfRating[vehclass] == 0)
return -1;
- model = CarArrays[vehclass][NextCarOfRating[vehclass]];
- int32 total = TotalNumOfCarsOfRating[vehclass];
- NextCarOfRating[vehclass] += CGeneral::GetRandomNumberInRange(1, total);
- while (NextCarOfRating[vehclass] >= total)
- NextCarOfRating[vehclass] -= total;
- //NextCarOfRating[vehclass] %= total;
- TotalNumOfCarsOfRating[vehclass] = total; /* why... */
- return model;
+ int32 rnd = CGeneral::GetRandomNumberInRange(0, CarFreqArrays[vehclass][NumOfLoadedCarsOfRating[vehclass] - 1]);
+ int32 index = 0;
+ while (rnd > CarFreqArrays[vehclass][index])
+ index++;
+ assert(LoadedCarsArray[vehclass][index]);
+ return LoadedCarsArray[vehclass][index];
+}
+
+void
+CCarCtrl::AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq)
+{
+ LoadedCarsArray[rating][NumOfLoadedCarsOfRating[rating]] = mi;
+ assert(mi >= 130);
+ CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] = freq;
+ if (NumOfLoadedCarsOfRating[rating])
+ CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] += CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating] - 1];
+ NumOfLoadedCarsOfRating[rating]++;
+}
+
+void
+CCarCtrl::RemoveFromLoadedVehicleArray(int mi, int32 rating)
+{
+ int index = 0;
+ while (LoadedCarsArray[rating][index] != -1) {
+ if (LoadedCarsArray[rating][index] == mi)
+ break;
+ }
+ int32 freq = CarFreqArrays[rating][index];
+ if (index > 0)
+ freq -= CarFreqArrays[rating][index - 1];
+ while (LoadedCarsArray[rating][index + 1] != -1) {
+ LoadedCarsArray[rating][index] = LoadedCarsArray[rating][index + 1];
+ CarFreqArrays[rating][index] = CarFreqArrays[rating][index + 1] - freq;
+ }
+ --NumOfLoadedCarsOfRating[rating];
+}
+
+int32
+CCarCtrl::ChooseCarModelToLoad(int rating)
+{
+ return CarArrays[rating][CGeneral::GetRandomNumberInRange(0, TotalNumOfCarsOfRating[rating])];
}
int32
@@ -1920,9 +1977,11 @@ void CCarCtrl::Init(void)
for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
apCarsToKeep[i] = nil;
for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){
- for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++)
- CarArrays[i][j] = 0;
- NextCarOfRating[i] = 0;
+ for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) {
+ LoadedCarsArray[i][j] = -1;
+ }
+ NumOfLoadedCarsOfRating[i] = 0;
+ NumRequestsOfCarRating[i] = 0;
TotalNumOfCarsOfRating[i] = 0;
}
}
@@ -1946,7 +2005,7 @@ void CCarCtrl::ReInit(void)
for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
apCarsToKeep[i] = nil;
for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++)
- NextCarOfRating[i] = 0;
+ NumRequestsOfCarRating[i] = 0;
}
void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 9f5deebe..cd7383b2 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -69,7 +69,7 @@ public:
static void ScanForPedDanger(CVehicle *veh);
static void RemoveFromInterestingVehicleList(CVehicle*);
static void GenerateRandomCars(void);
- static void GenerateOneRandomCar(void);
+ static int GenerateOneRandomCar(void);
static void GenerateEmergencyServicesCar(void);
static int32 ChooseModel(CZoneInfo*, CVector*, int*);
static int32 ChoosePoliceCarModel(void);
@@ -122,6 +122,9 @@ public:
static int32 ChooseBoatModel(int32);
static int32 ChooseBoatRating(CZoneInfo* pZoneInfo);
static int32 ChooseCarRating(CZoneInfo* pZoneInfo);
+ static void AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq);
+ static void RemoveFromLoadedVehicleArray(int32 mi, int32 rating);
+ static int32 ChooseCarModelToLoad(int rating);
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
@@ -153,10 +156,12 @@ public:
static uint32 LastTimeFireTruckCreated;
static uint32 LastTimeAmbulanceCreated;
static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
- static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES];
static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
static int32 NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
+ static int32 NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
+ static int32 CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+ static int32 LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
};
extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; \ No newline at end of file