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authorerorcun <erorcunerorcun@hotmail.com.tr>2020-11-11 11:08:22 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2020-11-11 11:08:22 +0100
commit67e57d136862ea7823ca3c7b256214b92d738af6 (patch)
tree6ff97cec66d226e240bc185632c34267036cdd14 /src/core/MenuScreensCustom.cpp
parentchanges to RW layer so loading foreign files works (diff)
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Diffstat (limited to 'src/core/MenuScreensCustom.cpp')
-rw-r--r--src/core/MenuScreensCustom.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index b92d5325..d3d7474d 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -91,7 +91,7 @@ void RestoreDefGraphics(int8 action) {
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
#endif
#ifdef NO_ISLAND_LOADING
- if (FrontEndMenuManager.m_bGameNotLoaded) {
+ if (!FrontEndMenuManager.m_bGameNotLoaded) {
FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);