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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-02 17:02:17 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-02 17:02:17 +0200
commitf372ce156d76350ef4705ecbf488b43484878ca2 (patch)
treeedf87ceceb886b0f8fa9e57a6b357d0f2d670aed /src/core/Pools.cpp
parentMerge remote-tracking branch 'upstream/master' (diff)
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Diffstat (limited to 'src/core/Pools.cpp')
-rw-r--r--src/core/Pools.cpp134
1 files changed, 59 insertions, 75 deletions
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 011c7af7..4306cf09 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -111,30 +111,27 @@ INITSAVEBUF
int32 slot = ReadSaveBuf<int32>(buf);
CVehicle* pVehicle;
#ifdef COMPATIBLE_SAVES
- char* vbuf = new char[Max(sizeof(CAutomobile_FS), sizeof(CBoat_FS))];
+ if (type == VEHICLE_TYPE_BOAT)
+ pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
+ else if (type == VEHICLE_TYPE_CAR)
+ pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
+ else
+ assert(0);
+ --CCarCtrl::NumRandomCars;
+ pVehicle->Load(buf);
+ CWorld::Add(pVehicle);
#else
- char* vbuf = new char[Max(sizeof(CAutomobile), sizeof(CBoat))];
-#endif
+ char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
if (type == VEHICLE_TYPE_BOAT) {
-#ifdef COMPATIBLE_SAVES
- memcpy(vbuf, buf, sizeof(CBoat_FS));
- SkipSaveBuf(buf, sizeof(CBoat_FS));
-#else
memcpy(vbuf, buf, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat));
-#endif
CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
pVehicle = pBoat;
- --CCarCtrl::NumRandomCars; // why?
+ --CCarCtrl::NumRandomCars;
}
else if (type == VEHICLE_TYPE_CAR) {
-#ifdef COMPATIBLE_SAVES
- memcpy(vbuf, buf, sizeof(CAutomobile_FS));
- SkipSaveBuf(buf, sizeof(CAutomobile_FS));
-#else
memcpy(vbuf, buf, sizeof(CAutomobile));
SkipSaveBuf(buf, sizeof(CAutomobile));
-#endif
CStreaming::RequestModel(model, 0); // is it needed?
CStreaming::LoadAllRequestedModels(false);
CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
@@ -145,10 +142,6 @@ INITSAVEBUF
}
else
assert(0);
-#ifdef COMPATIBLE_SAVES
- CVehicle_FS* pBufferVehicle = (CVehicle_FS*)vbuf;
- pBufferVehicle->Restore(pVehicle);
-#else
CVehicle* pBufferVehicle = (CVehicle*)vbuf;
pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
@@ -184,9 +177,9 @@ INITSAVEBUF
(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
-#endif
CWorld::Add(pVehicle);
delete[] vbuf;
+#endif
}
VALIDATESAVEBUF(size)
}
@@ -213,20 +206,8 @@ INITSAVEBUF
++nNumBoats;
}
}
- *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) +
-#ifdef COMPATIBLE_SAVES
- sizeof(CAutomobile_FS)) +
-#else
- sizeof(CAutomobile)) +
-#endif
- sizeof(int) +
- nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) +
-#ifdef COMPATIBLE_SAVES
- sizeof(CBoat_FS)) +
-#else
- sizeof(CBoat)) +
-#endif
- sizeof(int);
+ *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
+ nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
WriteSaveBuf(buf, nNumCars);
WriteSaveBuf(buf, nNumBoats);
for (int i = 0; i < nPoolSize; i++) {
@@ -239,19 +220,20 @@ INITSAVEBUF
bHasPassenger = true;
}
if (!pVehicle->pDriver && !bHasPassenger) {
+#ifdef COMPATIBLE_SAVES
+ if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+ WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
+ WriteSaveBuf<int16>(buf, pVehicle->m_modelIndex);
+ WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
+ pVehicle->Save(buf);
+ }
+#else
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->m_modelIndex);
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
-#ifdef COMPATIBLE_SAVES
- ((CVehicle_FS*)buf)->Store(pVehicle);
- SkipSaveBuf(buf, sizeof(CVehicle_FS));
- WriteSaveBuf(buf, ((CAutomobile*)pVehicle)->Damage);
- SkipSaveBuf(buf, sizeof(CAutomobile_FS) - sizeof(CVehicle_FS) - sizeof(CDamageManager));
-#else
memcpy(buf, pVehicle, sizeof(CAutomobile));
SkipSaveBuf(buf, sizeof(CAutomobile));
-#endif
}
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
@@ -260,6 +242,7 @@ INITSAVEBUF
memcpy(buf, pVehicle, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat));
}
+#endif
}
}
VALIDATESAVEBUF(*size)
@@ -318,9 +301,7 @@ INITSAVEBUF
WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
#ifdef COMPATIBLE_SAVES
- CEntityProperties properties;
- properties.Store(pObject);
- WriteSaveBuf(buf, properties);
+ pObject->SaveEntityFlags(buf);
#else
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
@@ -359,9 +340,7 @@ INITSAVEBUF
pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
-#ifdef COMPATIBLE_SAVES
- CEntityProperties properties = ReadSaveBuf<CEntityProperties>(buf);
-#else
+#ifndef COMPATIBLE_SAVES
(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
#endif
@@ -369,6 +348,9 @@ INITSAVEBUF
CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
CObject* pObject = new(ref) CObject(mi, false);
pObject->GetMatrix() = pBufferObject->GetMatrix();
+#ifdef COMPATIBLE_SAVES
+ pObject->LoadEntityFlags(buf);
+#endif
pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
@@ -383,9 +365,7 @@ INITSAVEBUF
pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
-#ifdef COMPATIBLE_SAVES
- properties.Restore(pObject);
-#else
+#ifndef COMPATIBLE_SAVES
(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
#endif
@@ -408,12 +388,7 @@ INITSAVEBUF
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
nNumPeds++;
}
- *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) +
-#ifdef COMPATIBLE_SAVES
- sizeof(CPlayerPed_FS) +
-#else
- sizeof(CPlayerPed) +
-#endif
+ *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
WriteSaveBuf(buf, nNumPeds);
for (int i = 0; i < nPoolSize; i++) {
@@ -425,9 +400,7 @@ INITSAVEBUF
WriteSaveBuf(buf, pPed->m_modelIndex);
WriteSaveBuf(buf, GetPedRef(pPed));
#ifdef COMPATIBLE_SAVES
- ((CPlayerPed_FS*)buf)->StorePlayerPed((CPlayerPed*)pPed);
- ((CPlayerPed_FS*)buf)->StorePed(pPed);
- SkipSaveBuf(buf, sizeof(CPlayerPed_FS));
+ pPed->Save(buf);
#else
memcpy(buf, pPed, sizeof(CPlayerPed));
SkipSaveBuf(buf, sizeof(CPlayerPed));
@@ -450,23 +423,41 @@ INITSAVEBUF
int16 model = ReadSaveBuf<int16>(buf);
int ref = ReadSaveBuf<int>(buf);
#ifdef COMPATIBLE_SAVES
- char* pbuf = new char[sizeof(CPlayerPed_FS)];
- CPlayerPed_FS* pBufferPlayer = (CPlayerPed_FS*)buf;
+ CPed* pPed;
+
+ char name[MAX_MODEL_NAME];
+ // Unfortunate hack: player model is stored after ped structure.
+ // It could be avoided by just using "player" because in practice it is always true.
+ memcpy(name, buf + CPlayerPed::nSaveStructSize + 2 * sizeof(int32), MAX_MODEL_NAME);
+ CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+
+ if (pedtype == PEDTYPE_PLAYER1)
+ pPed = new(ref) CPlayerPed();
+ else
+ assert(0);
+
+ pPed->Load(buf);
+ if (pedtype == PEDTYPE_PLAYER1) {
+ CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
+ CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
+ SkipSaveBuf(buf, MAX_MODEL_NAME);
+ }
+
+ if (pedtype == PEDTYPE_PLAYER1) {
+ pPed->m_wepAccuracy = 100;
+ CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
+ }
+ CWorld::Add(pPed);
#else
char* pbuf = new char[sizeof(CPlayerPed)];
CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
-#endif
CPed* pPed;
char name[MAX_MODEL_NAME];
// the code implies that there was idea to load non-player ped
if (pedtype == PEDTYPE_PLAYER1) { // always true
-#ifdef COMPATIBLE_SAVES
- memcpy(pbuf, buf, sizeof(CPlayerPed_FS));
- SkipSaveBuf(buf, sizeof(CPlayerPed_FS));
-#else
memcpy(pbuf, buf, sizeof(CPlayerPed));
SkipSaveBuf(buf, sizeof(CPlayerPed));
-#endif
CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
memcpy(name, buf, MAX_MODEL_NAME);
@@ -476,19 +467,11 @@ INITSAVEBUF
CStreaming::LoadAllRequestedModels(false);
if (pedtype == PEDTYPE_PLAYER1) {
CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
-#ifdef COMPATIBLE_SAVES
- pBufferPlayer->RestorePlayerPed(pPlayerPed);
-#else
for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
-#endif
pPed = pPlayerPed;
}
-#ifdef COMPATIBLE_SAVES
- pBufferPlayer->RestorePed(pPed);
- pPed->m_currentWeapon = 0;
-#else
pPed->GetPosition() = pBufferPlayer->GetPosition();
pPed->m_fHealth = pBufferPlayer->m_fHealth;
pPed->m_fArmour = pBufferPlayer->m_fArmour;
@@ -497,13 +480,14 @@ INITSAVEBUF
pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
-#endif
+
if (pedtype == PEDTYPE_PLAYER1) {
pPed->m_wepAccuracy = 100;
CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
}
CWorld::Add(pPed);
delete[] pbuf;
+#endif
}
VALIDATESAVEBUF(size)
}