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authorFire-Head <Fire-Head@users.noreply.github.com>2021-01-08 23:01:41 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2021-01-08 23:01:41 +0100
commit7a3ee349da51543f5e273df1a7d932a25602ea2a (patch)
tree89dfabef536de8e7163e4fe1b094957e6d3ac762 /src/core/common.h
parentTrain anims in enum (diff)
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Diffstat (limited to 'src/core/common.h')
-rw-r--r--src/core/common.h45
1 files changed, 38 insertions, 7 deletions
diff --git a/src/core/common.h b/src/core/common.h
index 3fb2e963..2391f5fb 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -123,17 +123,43 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#include "skeleton.h"
#include "Draw.h"
-#define DEFAULT_SCREEN_WIDTH (640)
-#define DEFAULT_SCREEN_HEIGHT (448)
-#define DEFAULT_SCREEN_HEIGHT_PAL (512)
-#define DEFAULT_SCREEN_HEIGHT_NTSC (448)
+#if defined(PROPER_SCALING)
+ #ifdef FORCE_PC_SCALING
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+ #else
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+ #endif
+#elif defined(GTA_PS2)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+#else //elif defined(GTA_PC)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+#endif
+
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
-#define SCREEN_WIDTH ((float)RsGlobal.width)
+#ifdef GTA_PS2
+ #ifdef GTA_PAL
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)512)
+ #else
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)448)
+ #endif
+#else
+#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
+#endif
+
+#define SCREEN_HEIGHT_PAL ((float)512)
+#define SCREEN_HEIGHT_NTSC ((float)448)
+
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
@@ -151,8 +177,13 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
-extern float ScaleAndCenterX(float x);
-#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
+#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x)))
+#ifdef PROPER_SCALING
+ #ifndef FORCE_PC_SCALING
+ #undef SCREEN_SCALE_Y
+ #define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a))
+ #endif
+#endif
#else
#define SCREEN_SCALE_AR(a) (a)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)