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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-07 11:34:41 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-07 11:34:41 +0200 |
commit | 7d8ffa9ebd32257d6aa59e27cd25a657a85613da (patch) | |
tree | 0eff46681a3524fd86a63bc8a0eb65b3c7409b5b /src/core/config.h | |
parent | Merge pull request #670 from Fire-Head/miami (diff) | |
parent | Merge pull request #675 from erorcun/master (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h index 4cd4cbe1..fa00bf67 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -167,7 +167,7 @@ enum Config { #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH -# define COMPRESSED_COL_VECTORS +# define VU_COLLISION #elif defined GTA_PC # define GTA3_1_1_PATCH //# define GTA3_STEAM_PATCH @@ -180,6 +180,10 @@ enum Config { #elif defined GTA_XBOX #endif +#ifdef VU_COLLISION +#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code +#endif + #ifdef MASTER // only in master builds #else @@ -297,4 +301,13 @@ enum Config { #ifndef AUDIO_OAL // is not working yet for openal #define AUDIO_CACHE // cache sound lengths to speed up the cold boot #endif -//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
\ No newline at end of file +//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS + + +//#define SQUEEZE_PERFORMANCE +#ifdef SQUEEZE_PERFORMANCE + #undef PS2_ALPHA_TEST + #undef NO_ISLAND_LOADING + #define PC_PARTICLE + #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial +#endif
\ No newline at end of file |