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author | Sergeanur <s.anureev@yandex.ua> | 2021-02-10 08:01:53 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-02-10 08:01:53 +0100 |
commit | b6af7393e8494570de4bfa837ba2090c522b28bb (patch) | |
tree | aba068f1307a1a4e8c3d72adf69c0869f5c29f0e /src/core/config.h | |
parent | Controller menu (diff) | |
parent | fix clouds (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h index 7adbdd63..84e8e603 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -298,8 +298,8 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif -#if !defined(_WIN32) && !defined(__SWITCH__) -#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list. +#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__) +#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start. #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define KANGAROO_CHEAT |