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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-08 11:23:19 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-08 11:23:19 +0100 |
commit | b464bb7fd43a86264e816e950ccac1d6845b0230 (patch) | |
tree | 1070200f94f1f7adf4ae26950011884e1956576d /src/core/main.cpp | |
parent | Use our synonyms for attack anims again (diff) | |
parent | reorganize shaders; use modulate flag; update librw (diff) | |
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 9a0308dd..a08a9535 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1065,8 +1065,13 @@ DisplayGameDebugText() #endif FrameSamples++; +#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND + FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds + FramesPerSecond = FrameSamples / FramesPerSecondCounter; +#else FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); FramesPerSecond = FramesPerSecondCounter / FrameSamples; +#endif if ( FrameSamples > 30 ) { |