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authoreray orçunus <erayorcunus@gmail.com>2020-08-24 21:42:26 +0200
committereray orçunus <erayorcunus@gmail.com>2020-08-24 23:55:57 +0200
commit082c4caecfb542e93f5a9a942e51b555e0035279 (patch)
tree1b10202b6f99dd002b00df1973a0b4c6965a0150 /src/core/re3.cpp
parentMerge branch 'master' of https://github.com/GTAmodding/re3 into erorcun (diff)
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Diffstat (limited to 'src/core/re3.cpp')
-rw-r--r--src/core/re3.cpp274
1 files changed, 240 insertions, 34 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index dd116e27..2922f73e 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -74,12 +74,124 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#include "platform.h"
+#include "Font.h"
void ReloadFrontendOptions(void)
{
CustomFrontendOptionsPopulate();
}
+void RestoreDefGraphics(int8 action) {
+ if (action != FEOPTION_ACTION_SELECT)
+ return;
+
+ #ifdef PS2_ALPHA_TEST
+ gPS2alphaTest = false;
+ #endif
+ #ifdef MULTISAMPLING
+ FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
+ #endif
+ #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
+ CMenuManager::m_PrefsFrameLimiter = true;
+ CMenuManager::m_PrefsVsyncDisp = true;
+ CMenuManager::m_PrefsVsync = true;
+ CMenuManager::m_PrefsUseWideScreen = false;
+ FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
+ #ifdef GTA3_1_1_PATCH
+ if (_dwOperatingSystemVersion == OS_WIN98) {
+ CMBlur::BlurOn = false;
+ CMBlur::MotionBlurClose();
+ } else {
+ CMBlur::BlurOn = true;
+ CMBlur::MotionBlurOpen(Scene.camera);
+ }
+ #else
+ CMBlur::BlurOn = true;
+ #endif
+ FrontEndMenuManager.SaveSettings();
+ #endif
+}
+
+void RestoreDefDisplay(int8 action) {
+ if (action != FEOPTION_ACTION_SELECT)
+ return;
+
+ #ifdef CUTSCENE_BORDERS_SWITCH
+ CMenuManager::m_PrefsCutsceneBorders = true;
+ #endif
+ #ifdef FREE_CAM
+ TheCamera.bFreeCam = false;
+ #endif
+ #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
+ CMenuManager::m_PrefsBrightness = 256;
+ CMenuManager::m_PrefsLOD = 1.2f;
+ CRenderer::ms_lodDistScale = 1.2f;
+ CMenuManager::m_PrefsShowSubtitles = true;
+ FrontEndMenuManager.SaveSettings();
+ #endif
+}
+
+#ifdef MULTISAMPLING
+void MultiSamplingGoBack() {
+ FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
+}
+
+void MultiSamplingButtonPress(int8 action) {
+ if (action == FEOPTION_ACTION_SELECT) {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
+ FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
+ _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
+ FrontEndMenuManager.SetHelperText(0);
+ FrontEndMenuManager.SaveSettings();
+ }
+ } else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
+ if (FrontEndMenuManager.m_bGameNotLoaded) {
+ FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
+
+ int i = 0;
+ int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
+ while (maxAA != 1) {
+ i++;
+ maxAA >>= 1;
+ }
+
+ if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
+ FrontEndMenuManager.m_nDisplayMSAALevel = i;
+ else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
+ FrontEndMenuManager.m_nDisplayMSAALevel = 0;
+ }
+ } else if (action == FEOPTION_ACTION_FOCUSLOSS) {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
+ FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
+ FrontEndMenuManager.SetHelperText(3);
+ }
+ }
+}
+
+wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
+ static wchar unicodeTemp[64];
+ if (userHovering) {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
+ if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
+ FrontEndMenuManager.ResetHelperText();
+ } else {
+ FrontEndMenuManager.SetHelperText(1);
+ }
+ }
+ if (!FrontEndMenuManager.m_bGameNotLoaded)
+ *disabled = true;
+
+ switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
+ case 0:
+ return TheText.Get("FEM_OFF");
+ default:
+ sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
+ AsciiToUnicode(gString, unicodeTemp);
+ return unicodeTemp;
+ }
+}
+#endif
+
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
@@ -112,7 +224,7 @@ void LangJapSelect(int8 action)
}
#endif
-/*#ifdef IMPROVED_VIDEOMODE
+#ifdef IMPROVED_VIDEOMODE
void ScreenModeChange(int8 displayedValue)
{
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
@@ -122,61 +234,155 @@ void ScreenModeChange(int8 displayedValue)
FrontEndMenuManager.SaveSettings();
}
}
-#endif*/
+#endif
#ifdef FREE_CAM
-void ToggleFreeCam(int8 action)
+void FreeCamChange(int8 displayedValue)
{
- if (action == FEOPTION_ACTION_SELECT) {
- TheCamera.bFreeCam = !TheCamera.bFreeCam;
- FrontEndMenuManager.SaveSettings();
- }
+ TheCamera.bFreeCam = !!displayedValue;
+ FrontEndMenuManager.SaveSettings();
+}
+#endif
+
+#ifdef CUTSCENE_BORDERS_SWITCH
+void BorderModeChange(int8 displayedValue)
+{
+ CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
+ FrontEndMenuManager.SaveSettings();
+}
+#endif
+
+#ifdef PS2_ALPHA_TEST
+void PS2AlphaTestChange(int8 displayedValue)
+{
+ gPS2alphaTest = !!displayedValue;
+ FrontEndMenuManager.SaveSettings();
}
#endif
-//#ifdef CUTSCENE_BORDERS_SWITCH
-//void BorderModeChange(int8 displayedValue)
-//{
-// CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
-// FrontEndMenuManager.SaveSettings();
-//}
-//#endif
-// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
+// Important: Make sure to read the warnings/informations in frontendoption.h!!
void
CustomFrontendOptionsPopulate(void)
{
RemoveCustomFrontendOptions(); // if exist
-#ifdef MORE_LANGUAGES
- FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
- FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
- FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
- FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
+ // -- Graphics/display seperation preperation starts - don't add options in here!
+#ifdef GRAPHICS_MENU_OPTIONS
+ int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
+ FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
+
+ int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
+ FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
+
+ FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
+ FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
+ FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
+ FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
+
+#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
+#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
+#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
+#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
+#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
+#else
+ int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
+ FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
+ bool movedToAdvMenu = false;
+
+#define SWITCH_TO_GRAPHICS_MENU \
+ if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
+ FrontendOptionSetCursor(advancedDisplayMenu, -1); \
+ movedToAdvMenu = true; \
+ } else { \
+ FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
+ }
+
+#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
+#define CLONE_OPTION(a, b, c, d)
+#define ADD_BACK
+#define ADD_RESTORE_DEFAULTS(a)
#endif
+ // -- Graphics/display seperation preperation end
+
+ static const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
-/*#ifdef IMPROVED_VIDEOMODE
- static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
- FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
- FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
-#endif*/
+#ifdef MORE_LANGUAGES
+ FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
+ FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
+ FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
+ FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
+#endif
#ifdef MENU_MAP
- FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
+ FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
#endif
+ // -- Start of graphics menu - add options in display order!
+
+ SWITCH_TO_GRAPHICS_MENU
+ CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
+ CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
+
+#ifdef IMPROVED_VIDEOMODE
+ static const wchar* screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
+ // Storing isn't enabled because it's handled in Frontend
+ FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
+#endif
+
+ CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
+ CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
+
+#ifdef MULTISAMPLING
+ SWITCH_TO_GRAPHICS_MENU
+ FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, true);
+#endif
+
+ CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
+
+#ifdef PS2_ALPHA_TEST
+ SWITCH_TO_GRAPHICS_MENU
+ FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, true);
+#endif
+
+ ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
+ ADD_BACK
+
+ // ---- End of Graphics Menu ----
+
+ // -- Start of Display menu - add options in display order!
+
+ SWITCH_TO_DISPLAY_MENU
+ CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
+ CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
+
+#ifdef CUTSCENE_BORDERS_SWITCH
+ SWITCH_TO_DISPLAY_MENU
+ FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, true);
+#endif
+
#ifdef FREE_CAM
- static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
- FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
- FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
+ SWITCH_TO_DISPLAY_MENU
+ static const wchar* text = (wchar*)L"FREE CAM";
+ FrontendOptionAddSelect(text, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, true);
+#endif
+
+ CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
+
+ // Add link to advanced graphics menu if it's filled.
+#ifndef GRAPHICS_MENU_OPTIONS
+ if (movedToAdvMenu) {
+ FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
+ FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
+
+ FrontendOptionSetCursor(advancedDisplayMenu, -1);
+ FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
+ }
#endif
-/*#ifdef CUTSCENE_BORDERS_SWITCH
- static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
- FrontendOptionSetPosition(MENUPAGE_DISPLAY_SETTINGS, 3);
- FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
-#endif*/
+ ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
+ ADD_BACK
}
#endif