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authoraap <aap@papnet.eu>2020-10-31 17:06:25 +0100
committerSergeanur <s.anureev@yandex.ua>2020-10-31 18:21:10 +0100
commit3665a82418b5e807b94d3ebc0494345dd33ded64 (patch)
tree5190ef4d51735e5908dc68ce7735011890c07f12 /src/core
parentfoobar! (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/config.h24
-rw-r--r--src/core/main.cpp3
2 files changed, 23 insertions, 4 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 4ea7f60f..ce77391c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -167,6 +167,22 @@ enum Config {
// any debug stuff that is only left in mobile, is not in MASTER
//#define MASTER
+// once and for all:
+// pc: FINAL & MASTER
+// mobile: FINAL
+
+// MASTER builds must be FINAL
+#ifdef MASTER
+#define FINAL
+#endif
+
+// quality of life fixes that should also be in FINAL
+#define NASTY_GAME // nasty game for all languages
+#define NO_CDCHECK
+
+// those infamous texts
+#define DRAW_GAME_VERSION_TEXT
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
@@ -188,9 +204,13 @@ enum Config {
#ifdef MASTER
// only in master builds
+ #undef DRAW_GAME_VERSION_TEXT
#else
// not in master builds
#define VALIDATE_SAVE_SIZE
+
+ #define NO_MOVIES // disable intro videos
+ #define DEBUGMENU
#endif
#ifdef FINAL
@@ -198,11 +218,7 @@ enum Config {
# define USE_MY_DOCUMENTS // use my documents directory for user files
#else
// not in any game
-# define NASTY_GAME // nasty game for all languages
-# define NO_MOVIES // disable intro videos
-# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
-# define DEBUGMENU
# define TIMEBARS // print debug timers
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index b1f1ea50..64b3a63f 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -757,6 +757,8 @@ DisplayGameDebugText()
char str[200];
wchar ustr[200];
+
+#ifdef DRAW_GAME_VERSION_TEXT
wchar ver[200];
AsciiToUnicode(version_name, ver);
@@ -772,6 +774,7 @@ DisplayGameDebugText()
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
+#endif
FrameSamples++;
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);