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authorFire-Head <Fire-Head@users.noreply.github.com>2020-05-27 20:50:01 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2020-05-27 20:50:01 +0200
commit63d0bdc863f76d018fc8cf3209a9210bc71f0421 (patch)
treebdaa4489e204cbad708a03f5d2dab991c8a7f41f /src/core
parentfix linux build (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Game.cpp9
-rw-r--r--src/core/Game.h1
-rw-r--r--src/core/ZoneCull.h3
-rw-r--r--src/core/config.h2
-rw-r--r--src/core/main.cpp5
5 files changed, 18 insertions, 2 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 72b09feb..9a1c00a7 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -306,7 +306,7 @@ bool CGame::Initialise(const char* datFile)
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
LoadingScreen("Loading the Game", "Setup water", nil);
- CWaterLevel::Initialise("DATA\\WATER.DAT");
+ WaterLevelInitialise("DATA\\WATER.DAT");
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
@@ -686,6 +686,13 @@ CGame::InitAfterFocusLoss()
}
bool
+CGame::CanSeeWaterFromCurrArea(void)
+{
+ return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION
+ || currArea == AREA_HOTEL;
+}
+
+bool
CGame::CanSeeOutSideFromCurrArea(void)
{
return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
diff --git a/src/core/Game.h b/src/core/Game.h
index 7ad8d55e..49a3e67c 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -62,6 +62,7 @@ public:
static void InitAfterFocusLoss(void);
static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; }
+ static bool CanSeeWaterFromCurrArea(void);
static bool CanSeeOutSideFromCurrArea(void);
// NB: these do something on PS2
diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h
index e76b7a44..aae06ca0 100644
--- a/src/core/ZoneCull.h
+++ b/src/core/ZoneCull.h
@@ -10,6 +10,8 @@ enum eZoneAttribs
ATTRZONE_NOTCULLZONE = 0x20,
ATTRZONE_DOINEEDCOLLISION = 0x40,
ATTRZONE_SUBWAYVISIBLE = 0x80,
+
+ ATTRZONE_WATERFUDGE = 0x400,
};
struct CAttributeZone
@@ -53,6 +55,7 @@ public:
static bool DoINeedToLoadCollision(void) { return (CurrentFlags_Player & ATTRZONE_DOINEEDCOLLISION) != 0; }
static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; }
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
+ static bool WaterFudge(void) { return (CurrentFlags_Camera & ATTRZONE_WATERFUDGE) != 0; }
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
//--MIAMI: TODO
diff --git a/src/core/config.h b/src/core/config.h
index 42a9c5ff..8a327000 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -205,6 +205,8 @@ enum Config {
#define RELOADABLES // some debug menu options to reload TXD files
#endif
+//#define PC_WATER
+
// Particle
#define PC_PARTICLE
//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
diff --git a/src/core/main.cpp b/src/core/main.cpp
index aefabfc7..d95e7404 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -821,7 +821,7 @@ RenderScene(void)
CRenderer::RenderBoats();
CRenderer::RenderFadingInUnderwaterEntities();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
- // CWaterLevel::RenderTransparentWater();
+ CWaterLevel::RenderTransparentWater();
CRenderer::RenderFadingInEntities();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWeather::RenderRainStreaks();
@@ -1009,6 +1009,9 @@ Idle(void *arg)
#ifdef TIMEBARS
tbStartTimer(0, "CnstrRenderList");
#endif
+#ifdef PC_WATER
+ CWaterLevel::PreCalcWaterGeometry();
+#endif
CRenderer::ConstructRenderList();
#ifdef TIMEBARS
tbEndTimer("CnstrRenderList");