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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-04 19:03:31 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-04 19:03:31 +0100
commit601f77b5c818d870146d829137e83a62cc7b36b9 (patch)
treebe3094ffee8685eef15e969f93fc60acb45d8be0 /src/extras/frontendoption.h
parentfix (diff)
parentDouble the volume for mission audio in OAL + small fix (diff)
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Diffstat (limited to 'src/extras/frontendoption.h')
-rw-r--r--src/extras/frontendoption.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h
index 6670c323..2719f076 100644
--- a/src/extras/frontendoption.h
+++ b/src/extras/frontendoption.h
@@ -78,7 +78,7 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
-void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil);
+void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false);
void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT