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author | aap <aap@papnet.eu> | 2020-08-11 18:39:53 +0200 |
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committer | aap <aap@papnet.eu> | 2020-08-11 18:40:04 +0200 |
commit | b468d010a8a185bd04cdb1fb41810a189971e583 (patch) | |
tree | 8eda0c65a57dd11653252fcca2bbbd64c9343b5c /src/extras/shaders/colourfilterVC_fs_gl3.inc | |
parent | Merge pull request #683 from majesticCoding/miami (diff) | |
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Diffstat (limited to 'src/extras/shaders/colourfilterVC_fs_gl3.inc')
-rw-r--r-- | src/extras/shaders/colourfilterVC_fs_gl3.inc | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/extras/shaders/colourfilterVC_fs_gl3.inc b/src/extras/shaders/colourfilterVC_fs_gl3.inc new file mode 100644 index 00000000..acb9b15c --- /dev/null +++ b/src/extras/shaders/colourfilterVC_fs_gl3.inc @@ -0,0 +1,30 @@ +const char *colourfilterVC_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec4 u_blurcolor;\n" + +"in vec4 v_color;\n" +"in vec2 v_tex0;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" float a = u_blurcolor.a;\n" + +" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec4 prev = dst;\n" +" for(int i = 0; i < 5; i++){\n" +"// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n" +" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n" +" tmp += prev*u_blurcolor;\n" +" tmp += prev*u_blurcolor;\n" +" prev = clamp(tmp, 0.0, 1.0);\n" +" }\n" +" color.rgb = prev.rgb;\n" +" color.a = 1.0f;\n" +"}\n" + +; |