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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-08-15 17:56:52 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-08-15 17:56:52 +0200 |
commit | 1d5e3c74256038c763bbe8d1369715bc47f99dd8 (patch) | |
tree | ee2a1dac538b95ddb92d7744a6821917e7dd3056 /src/extras/shaders/contrastPS.hlsl | |
parent | submodules (diff) | |
parent | Don't react if player's targeting with melee (diff) | |
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Diffstat (limited to 'src/extras/shaders/contrastPS.hlsl')
-rw-r--r-- | src/extras/shaders/contrastPS.hlsl | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/extras/shaders/contrastPS.hlsl b/src/extras/shaders/contrastPS.hlsl new file mode 100644 index 00000000..a1de1d81 --- /dev/null +++ b/src/extras/shaders/contrastPS.hlsl @@ -0,0 +1,21 @@ +struct PS_INPUT +{ + float4 position : POSITION; + float3 texcoord0 : TEXCOORD0; + float4 color : COLOR0; +}; + +uniform float3 contrastMult : register(c10); +uniform float3 contrastAdd : register(c11); + +sampler2D tex : register(s0); + +float4 +main(PS_INPUT In) : COLOR +{ + float4 dst = tex2D(tex, In.texcoord0.xy); + + dst.rgb = dst.rgb*contrastMult + contrastAdd; + dst.a = 1.0; + return dst; +} |