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authorNikolay Korolev <nickvnuk@gmail.com>2020-08-15 17:56:52 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-08-15 17:56:52 +0200
commit1d5e3c74256038c763bbe8d1369715bc47f99dd8 (patch)
treeee2a1dac538b95ddb92d7744a6821917e7dd3056 /src/extras/shaders/contrastPS.hlsl
parentsubmodules (diff)
parentDon't react if player's targeting with melee (diff)
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Diffstat (limited to 'src/extras/shaders/contrastPS.hlsl')
-rw-r--r--src/extras/shaders/contrastPS.hlsl21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/extras/shaders/contrastPS.hlsl b/src/extras/shaders/contrastPS.hlsl
new file mode 100644
index 00000000..a1de1d81
--- /dev/null
+++ b/src/extras/shaders/contrastPS.hlsl
@@ -0,0 +1,21 @@
+struct PS_INPUT
+{
+ float4 position : POSITION;
+ float3 texcoord0 : TEXCOORD0;
+ float4 color : COLOR0;
+};
+
+uniform float3 contrastMult : register(c10);
+uniform float3 contrastAdd : register(c11);
+
+sampler2D tex : register(s0);
+
+float4
+main(PS_INPUT In) : COLOR
+{
+ float4 dst = tex2D(tex, In.texcoord0.xy);
+
+ dst.rgb = dst.rgb*contrastMult + contrastAdd;
+ dst.a = 1.0;
+ return dst;
+}